Membangun Aplikasi Media Pembelajaran “JALIBOARD” Berbasis Augmented Reality

This research aims to build an Augmented Reality (AR) based "Jaliboard" learning media application by focusing on several problems that need to be overcome in the development of AR applications. The main problem faced is designing an attractive and entertaining application and explaining how to play to users. The method used by the author is the GDLC (Game Development Lifecycle) method which includes the concept design, design, implementation, testing, and deployment phases. In the concept design phase, the author makes an initial design of the AR game and compiles hardware and software requirements for making applications. The design phase involves making interface designs, usecase diagrams and application flow diagrams. Things such as assets, environment, AR markers, and finalization of the application are done in the implementation phase. The testing phase is carried out to ensure the quality of the application. The test results using blackbox testing show that the application can be run on three different devices namely Redmi Note 10, Samsung S8 and Redmi Note 11 and marker detection is successfully carried out at a certain distance, with a maximum detection distance limit of up to 30cm.. In the deployment phase, the app was launched with an effective marketing strategy through G-Drive. By applying GDLC and paying attention to the test results, the problems can be overcome by designing the application using a clear flow chart, as well as optimizing the content in the application.

Authors

Publication Details

Journal
INFORMAL Informatics Journal
Published
2024-12-31
DOI
https://doi.org/10.19184/isj.v9i3.52260
Primary Topic
Edcuational Technology Systems
Type
article
Field-Weighted Citation Impact
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article

Membangun Aplikasi Media Pembelajaran “JALIBOARD” Berbasis Augmented Reality

Fx. Guntur Putra Susanto, Nizar Izzuddin Yatim Fadlan, Prita Haryani, Iqbal Abdul Majid
INFORMAL Informatics Journal
Edcuational Technology Systems
article

Membangun Aplikasi Media Pembelajaran “JALIBOARD” Berbasis Augmented Reality

Fx. Guntur Putra Susanto, Nizar Izzuddin Yatim Fadlan, Prita Haryani, Iqbal Abdul Majid
article en

Abstract

This research aims to build an Augmented Reality (AR) based "Jaliboard" learning media application by focusing on several problems that need to be overcome in the development of AR applications. The main problem faced is designing an attractive and entertaining application and explaining how to play to users. The method used by the author is the GDLC (Game Development Lifecycle) method which includes the concept design, design, implementation, testing, and deployment phases. In the concept design phase, the author makes an initial design of the AR game and compiles hardware and software requirements for making applications. The design phase involves making interface designs, usecase diagrams and application flow diagrams. Things such as assets, environment, AR markers, and finalization of the application are done in the implementation phase. The testing phase is carried out to ensure the quality of the application. The test results using blackbox testing show that the application can be run on three different devices namely Redmi Note 10, Samsung S8 and Redmi Note 11 and marker detection is successfully carried out at a certain distance, with a maximum detection distance limit of up to 30cm.. In the deployment phase, the app was launched with an effective marketing strategy through G-Drive. By applying GDLC and paying attention to the test results, the problems can be overcome by designing the application using a clear flow chart, as well as optimizing the content in the application.

INFORMAL Informatics JournalVol. 9(3)
Openalex Percentile: Top 74%
Edcuational Technology Systems
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Membangun Aplikasi Media Pembelajaran “JALIBOARD” Berbasis Augmented Reality — Fx. Guntur Putra Susanto, Nizar Izzuddin Yatim Fadlan, et al. · INFORMAL Informatics Journal (2024) | TGRS Research Map | TGRS