Perancangan Board Game sebagai Media Pembelajaran Bahasa Minangkabau untuk Anak Sekolah Dasar

Indonesia is a country known for its linguistic diversity, which is considered one of its national treasures. Recently, the use of the Minangkabau language has experienced a significant decline. This design is created to help foster interest in learning the Minangkabau language among elementary school students. In the field of Visual Communication Design, designing creative educational media to enhance student interest and engagement, as well as introduce local culture, can be realized through the design of a board game. The design process includes data collection through questionnaires, interviews, and analysis using the 5W+1H method. The designed board game incorporates elements that teach Minangkabau vocabulary, phrases, and sentences, as well as introduce Minangkabau culture through interactive gameplay. The design results in a mascot, board game, logo, playing pieces, and a media mix from the TITAH board game design. It is hoped that this board game can serve as an effective and engaging alternative learning medium to preserve the Minangkabau language and culture among the younger generation.

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Publication Details

Journal
Misterius
Published
2025-02-27
DOI
https://doi.org/10.62383/misterius.v2i1.558
Primary Topic
Educational Methods and Media Use
Type
article
Field-Weighted Citation Impact
0.00
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article

Perancangan Board Game sebagai Media Pembelajaran Bahasa Minangkabau untuk Anak Sekolah Dasar

Reviana Ardila, Aryoni Ananta, Izan Qomarats
Misterius
Educational Methods and Media Use
article

Perancangan Board Game sebagai Media Pembelajaran Bahasa Minangkabau untuk Anak Sekolah Dasar

Reviana Ardila, Aryoni Ananta, Izan Qomarats
article en

Abstract

Indonesia is a country known for its linguistic diversity, which is considered one of its national treasures. Recently, the use of the Minangkabau language has experienced a significant decline. This design is created to help foster interest in learning the Minangkabau language among elementary school students. In the field of Visual Communication Design, designing creative educational media to enhance student interest and engagement, as well as introduce local culture, can be realized through the design of a board game. The design process includes data collection through questionnaires, interviews, and analysis using the 5W+1H method. The designed board game incorporates elements that teach Minangkabau vocabulary, phrases, and sentences, as well as introduce Minangkabau culture through interactive gameplay. The design results in a mascot, board game, logo, playing pieces, and a media mix from the TITAH board game design. It is hoped that this board game can serve as an effective and engaging alternative learning medium to preserve the Minangkabau language and culture among the younger generation.

MisteriusVol. 2(1)
Institut Seni Indonesia Padangpanjang (ID)
Openalex Percentile: Top 95%
Educational Methods and Media Use
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Perancangan Board Game sebagai Media Pembelajaran Bahasa Minangkabau untuk Anak Sekolah Dasar — Reviana Ardila, Aryoni Ananta, et al. · Misterius (2025) | TGRS Research Map | TGRS