UI/UX Design Aplikasi Belajar Online (Ayo Belajar) Menggunakan Metode Design Thinkingg

The online learning media that has been designed and developed is called Ayo Belajar. Online learning media is a platform used to deliver learning materials to students via the internet. This learning media aims to help students learn more easily, anytime and anywhere, by accessing content in the form of text and videos.The research aims to design engaging and user-friendly learning media for students. Therefore, the UI/UX design is developed using the Design Thinking method. The process consists of five stages: initial product requirement, empathize, define, ideate, and prototype.Based on the System Usability Scale (SUS) testing results, Ayo Belajar received a "Good" category, with a Grade B, as evaluated from respondents' usage.

Authors

Publication Details

Journal
Misterius
Published
2025-02-13
DOI
https://doi.org/10.62383/misterius.v2i1.550
Primary Topic
Educational Methods and Media Use
Type
article
Field-Weighted Citation Impact
0.00
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article

UI/UX Design Aplikasi Belajar Online (Ayo Belajar) Menggunakan Metode Design Thinkingg

Joko Bintarto
Misterius
Educational Methods and Media Use
article

UI/UX Design Aplikasi Belajar Online (Ayo Belajar) Menggunakan Metode Design Thinkingg

Joko Bintarto
article en

Abstract

The online learning media that has been designed and developed is called Ayo Belajar. Online learning media is a platform used to deliver learning materials to students via the internet. This learning media aims to help students learn more easily, anytime and anywhere, by accessing content in the form of text and videos.The research aims to design engaging and user-friendly learning media for students. Therefore, the UI/UX design is developed using the Design Thinking method. The process consists of five stages: initial product requirement, empathize, define, ideate, and prototype.Based on the System Usability Scale (SUS) testing results, Ayo Belajar received a "Good" category, with a Grade B, as evaluated from respondents' usage.

MisteriusVol. 2(1)
Openalex Percentile: Top 95%
Educational Methods and Media Use
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