CMDR: an artificial intelligence card game application using prominent Philippine historical figures

Trading card games have long been a popular form of entertainment in the Philippines, attracting people of every demographic and age. Due to their versatility, card games have drawn increased attention and have taken on new significance in settings outside of traditional play, such as e-sports and education. This project attempts to capitalise on this popularity by developing an AI card game application that employs neural networks and is meant to be both amusing and informative. The major goal was to provide an entertaining and engaging platform where people of all ages may investigate and learn about Philippine history via engaging activities. By incorporating well-known historical figures and occasions from Filipino history into the card game format, the program aims to improve historical accessibility and enjoyment. This AI-driven application's usage of neural networks enables dynamic gaming that adjusts to the player's skill level, making it more demanding and individualised. This raises user engagement and offers a way to investigate how artificial intelligence and gaming connect with education. Furthermore, this project's research and development will serve as a model for enhancing AI capabilities and card game gaming mechanics generally. This study gives important insights into viable tactics for combining AI with card games, particularly in educational contexts.

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Publication Details

Journal
IET conference proceedings.
Published
2025-03-01
DOI
https://doi.org/10.1049/icp.2025.0273
Primary Topic
Artificial Intelligence in Law
Type
article
Field-Weighted Citation Impact
0.00
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article

CMDR: an artificial intelligence card game application using prominent Philippine historical figures

Criselle J. Centeno, Ariel Antwaun Rolando Sison, Javier Nieto Diego, Sebastian A. F. Belgica et al.
IET conference proceedings.
Artificial Intelligence in Law
article

CMDR: an artificial intelligence card game application using prominent Philippine historical figures

Criselle J. Centeno, Ariel Antwaun Rolando Sison, Javier Nieto Diego, Sebastian A. F. Belgica, Gabriel O. M. Cazon, Caleb K. Table
article en

Abstract

Trading card games have long been a popular form of entertainment in the Philippines, attracting people of every demographic and age. Due to their versatility, card games have drawn increased attention and have taken on new significance in settings outside of traditional play, such as e-sports and education. This project attempts to capitalise on this popularity by developing an AI card game application that employs neural networks and is meant to be both amusing and informative. The major goal was to provide an entertaining and engaging platform where people of all ages may investigate and learn about Philippine history via engaging activities. By incorporating well-known historical figures and occasions from Filipino history into the card game format, the program aims to improve historical accessibility and enjoyment. This AI-driven application's usage of neural networks enables dynamic gaming that adjusts to the player's skill level, making it more demanding and individualised. This raises user engagement and offers a way to investigate how artificial intelligence and gaming connect with education. Furthermore, this project's research and development will serve as a model for enhancing AI capabilities and card game gaming mechanics generally. This study gives important insights into viable tactics for combining AI with card games, particularly in educational contexts.

IET conference proceedings.Vol. 2024(30)
University of the City of Manila (PH)
Openalex Percentile: Top 96%
Artificial Intelligence in Law
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CMDR: an artificial intelligence card game application using prominent Philippine historical figures — Criselle J. Centeno, Ariel Antwaun Rolando Sison, et al. · IET conference proceedings. (2025) | TGRS Research Map | TGRS