Innovation in metaverse virtual reality technology and gamification physical education learning styles on students' motor skills
The study integrates information technology into physical education teaching. It used a mixed-method with a quasi-experimental method. The study was conducted on 30 students at Elementary School Jeruk 1 Surabaya. Since the participants came from three different class groups previously, different teaching methodologies were employed for each group: the teaching style was given to the control group, and in experiment 1, the treatment with physical education teaching style and gamification provided. The experiment 2 group was treated using virtual reality. The results of the research showed that virtual reality and exergames provide a relaxed and enjoyable learning environment. However, the study indicates that a well-structured 6-week virtual reality program can significantly improve motor coordination, coordination, and reaction time results for students of Elementary School Jeruk 1 Surabaya. Data from the 7 m single-legged run test had a T result of (p < .012), the 9 m two-way run test showed VR+G results (p < .001), the lateral jumps test had a G result (p < .004), the left-hand handgrip test had a G result of (p < .003), the plate-tapping test had a G result of (p < .003), and the flamingo test had a G result of (p < .01). Gamification is highly favoured by elementary school students compared to the PTS group.
Authors
- Angga Indra Kusuma
- I Gede Dharma Utamayasa (ORCID: https://orcid.org/0000-0002-5307-7285)
- Luh Putu Tuti Ariani (ORCID: https://orcid.org/0000-0002-6258-6524)
Institutions
- Universitas PGRI Semarang (ID)
- Adana Science and Technology University (TR)
Publication Details
- Journal
- Journal of Human Sport and Exercise
- Published
- 2025-03-04
- DOI
- https://doi.org/10.55860/pd3pdm39
- Citations
- 1
- Primary Topic
- Education and Learning Interventions
- Type
- article
- Field-Weighted Citation Impact
- 3.25