An Immersion Practicing and Analyzing System for Amblyopia Recovery using Artificial Intelligence and Machine Learning

This paper presents the design and implementation of an interactive eye-training game system aimed at improving visual acuity in children with amblyopia. The system leverages Unity for game development, Firebase for real-time data storage, and C# for scripting core functionalities. It features three gamified therapeutic activities—Mole Game, Gun Game, and Cup Game—each designed to enhance specific aspects of visual coordination and tracking. A dynamic difficulty adjustment mechanism, powered by player performance metrics, ensures personalized and engaging gameplay. The program also incorporates a comprehensive score management system with real-time UI updates and progress tracking. To validate the system, an experimental study compared adaptive and static difficulty models, highlighting the effectiveness of dynamic scaling in maintaining engagement and accelerating therapeutic outcomes. This research demonstrates the potential of gamified solutions in modern amblyopia therapy, addressing traditional challenges of adherence and motivation.

Authors

Publication Details

Published
2025-02-22
DOI
https://doi.org/10.5121/csit.2025.150407
Primary Topic
Advanced Optical Imaging Technologies
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

An Immersion Practicing and Analyzing System for Amblyopia Recovery using Artificial Intelligence and Machine Learning

Ang Li, Rong Zhang
Advanced Optical Imaging Technologies
article

An Immersion Practicing and Analyzing System for Amblyopia Recovery using Artificial Intelligence and Machine Learning

Ang Li, Rong Zhang
article en

Abstract

This paper presents the design and implementation of an interactive eye-training game system aimed at improving visual acuity in children with amblyopia. The system leverages Unity for game development, Firebase for real-time data storage, and C# for scripting core functionalities. It features three gamified therapeutic activities—Mole Game, Gun Game, and Cup Game—each designed to enhance specific aspects of visual coordination and tracking. A dynamic difficulty adjustment mechanism, powered by player performance metrics, ensures personalized and engaging gameplay. The program also incorporates a comprehensive score management system with real-time UI updates and progress tracking. To validate the system, an experimental study compared adaptive and static difficulty models, highlighting the effectiveness of dynamic scaling in maintaining engagement and accelerating therapeutic outcomes. This research demonstrates the potential of gamified solutions in modern amblyopia therapy, addressing traditional challenges of adherence and motivation.

Openalex Percentile: Top 95%
Advanced Optical Imaging Technologies
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.