The Impact of AI in the Field of Sound for Picture. A Historical, Practical, and Ethical Consideration

The paper covers the emergence and evolution of AI in the commercial field of audio: from the pioneering German audio software company Prosoniq Products Software, which first used artificial neural networks for commercial audio processing, creating in 1997 the program Pandora Music Decomposition Series that managed to separate music into its components, to the indispensable technologies for sound processing involving machine learning (iZotope and Audionamix ADX Trax Pro 3), to the spleeter technology, ChatGPT from OpenAI that applies AI technology also to the area of sound processing, to Adobe or ElevenLabs that offers online AI services with Text to Speech and Speech to Speech functions. The second part of the paper will review specific audio plug-ins that use Artificial Intelligence, making it possible to identify to what extent AI is an important tool in the field of sound and music, but also what are its current limitations. The last part of the paper refers to the ethics of AI in the field of sound. Even if plugins facilitate the work process in sound design, music production, voice cloning and synthesis, or sound restoration, thus reducing costs and personnel, what are the ethical limits of using these tools?

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Publication Details

Journal
CONCEPT
Published
2025-03-04
DOI
https://doi.org/10.37130/bf780v59
Citations
1
Primary Topic
3D Surveying and Cultural Heritage
Type
article
Field-Weighted Citation Impact
2.35
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article

The Impact of AI in the Field of Sound for Picture. A Historical, Practical, and Ethical Consideration

Laura Lăzărescu-Thois, Dan-Ștefan Rucăreanu
1 citations
CONCEPT
3D Surveying and Cultural Heritage
2.35
article

The Impact of AI in the Field of Sound for Picture. A Historical, Practical, and Ethical Consideration

Laura Lăzărescu-Thois, Dan-Ștefan Rucăreanu
article en
1 citations

Abstract

The paper covers the emergence and evolution of AI in the commercial field of audio: from the pioneering German audio software company Prosoniq Products Software, which first used artificial neural networks for commercial audio processing, creating in 1997 the program Pandora Music Decomposition Series that managed to separate music into its components, to the indispensable technologies for sound processing involving machine learning (iZotope and Audionamix ADX Trax Pro 3), to the spleeter technology, ChatGPT from OpenAI that applies AI technology also to the area of sound processing, to Adobe or ElevenLabs that offers online AI services with Text to Speech and Speech to Speech functions. The second part of the paper will review specific audio plug-ins that use Artificial Intelligence, making it possible to identify to what extent AI is an important tool in the field of sound and music, but also what are its current limitations. The last part of the paper refers to the ethics of AI in the field of sound. Even if plugins facilitate the work process in sound design, music production, voice cloning and synthesis, or sound restoration, thus reducing costs and personnel, what are the ethical limits of using these tools?

CONCEPTVol. 29(2)
National University of Theatre and Film I.L. Caragiale (RO), Universitatea Națională de Știință și Tehnologie Politehnica București (RO)
Openalex Percentile: Top 15%
3D Surveying and Cultural Heritage
2.35
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