Psychoeducation Based on Short Education Movie as An Educational Media to Improve Knowledge about Online Game Addiction in Students

Game addiction can result in a significant decrease in an individual's ability to perform routine activities. Lack of education about game addiction can cause behavioral disorders and other health problems. Seeing the existing problems, the purpose of this study is to conduct a psychoeducational analysis study based on short education movies as an educational medium to increase knowledge about online game addiction in students. This study is a quantitative study with a quasi-experimental pretest-protest design. This study will be conducted at Ambon vocational high schools. Sampling using random sampling techniques obtained 40 students. The statistical test used is the Wilcoxon signed Rank test. The results showed that the majority of respondents were 15 years old (57.5%) with the largest gender being female (62.5%). The majority of respondents had insufficient knowledge before being given psychoeducation based on short education movies as an educational medium to increase knowledge about online game addiction in students in Ambon city as many as 27 respondents (67.5%). The results of student knowledge after psychoeducation based on short education movies as an educational medium to increase knowledge about online game addiction in students in Ambon city are mostly in the good category, namely 30 respondents (75%). The results of the Analysis test obtained a p-Value of 0.001. The conclusion in this study is that there is a significant influence between psychoeducation based on short education movies as an educational medium to increase knowledge about online game addiction in students (p-value 0.001).

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Publication Details

Journal
Indonesian Journal of Global Health Research
Published
2025-02-16
DOI
https://doi.org/10.37287/ijghr.v7i1.5735
Primary Topic
Educational Curriculum and Learning Methods
Type
article
Field-Weighted Citation Impact
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article

Psychoeducation Based on Short Education Movie as An Educational Media to Improve Knowledge about Online Game Addiction in Students

Bety Agustina Rahayu, Agustiningsih Agustiningsih, Nelma Liklikwatil, Nur Aisah Latuconsina et al.
Indonesian Journal of Global Health Research
Educational Curriculum and Learning Methods
article

Psychoeducation Based on Short Education Movie as An Educational Media to Improve Knowledge about Online Game Addiction in Students

Bety Agustina Rahayu, Agustiningsih Agustiningsih, Nelma Liklikwatil, Nur Aisah Latuconsina, Paramita Kurnia Wiguna, Floria Veramaya Imlabla, Ummul Hariat, Norra Hendarni Wijaya
article en

Abstract

Game addiction can result in a significant decrease in an individual's ability to perform routine activities. Lack of education about game addiction can cause behavioral disorders and other health problems. Seeing the existing problems, the purpose of this study is to conduct a psychoeducational analysis study based on short education movies as an educational medium to increase knowledge about online game addiction in students. This study is a quantitative study with a quasi-experimental pretest-protest design. This study will be conducted at Ambon vocational high schools. Sampling using random sampling techniques obtained 40 students. The statistical test used is the Wilcoxon signed Rank test. The results showed that the majority of respondents were 15 years old (57.5%) with the largest gender being female (62.5%). The majority of respondents had insufficient knowledge before being given psychoeducation based on short education movies as an educational medium to increase knowledge about online game addiction in students in Ambon city as many as 27 respondents (67.5%). The results of student knowledge after psychoeducation based on short education movies as an educational medium to increase knowledge about online game addiction in students in Ambon city are mostly in the good category, namely 30 respondents (75%). The results of the Analysis test obtained a p-Value of 0.001. The conclusion in this study is that there is a significant influence between psychoeducation based on short education movies as an educational medium to increase knowledge about online game addiction in students (p-value 0.001).

Indonesian Journal of Global Health ResearchVol. 7(1)
Institut Ilmu Kesehatan Bhakti Wiyata (ID), Institut Sains dan Teknologi Terpadu Surabaya (ID)
Openalex Percentile: Top 96%
Educational Curriculum and Learning Methods
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