A Modern Reinterpretation of the Traditional Game Seunggyeongdo : A Case Study on Design Thinking and Play-Based Learning

This study explores the potential of integrating the traditional game Seunggyeongdo with modern design elements in elementary art education. Therefore, attention was paid to reinterpreting traditional values from a modern perspective by linking traditional culture and modern learning contents. The study was conducted with 25 sixth-grade elementary school students during creative experiential learning sessions. It aimed to help students understand the formative characteristics and educational value of traditional culture, and to reinterpret traditional games as modern learning content using design thinking. As a result, traditional val ues were reinterpreted through the convergence of tradition and modernity, allowing students to experience the inheritance of tradition through play. In addition, it played a role as a bridge between tradition and mod ernity by applying design thinking in terms of creative learning and strengthening collaboration and creating a cooperative learning environment. In this way, the modern reconstruction of Seunggyeongdo provides an environment in which traditional culture can be learned creatively and cooperatively, and has shown the possibility of sustainable tradition succession.

Publication Details

Journal
Society for Art Education of Korea
Published
2025-03-01
DOI
https://doi.org/10.25297/aer.2025.93.263
Primary Topic
Educational Research and Pedagogy
Type
article
Field-Weighted Citation Impact
0.00
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article

A Modern Reinterpretation of the Traditional Game Seunggyeongdo : A Case Study on Design Thinking and Play-Based Learning

Society for Art Education of Korea
Educational Research and Pedagogy
article

A Modern Reinterpretation of the Traditional Game Seunggyeongdo : A Case Study on Design Thinking and Play-Based Learning

article en

Abstract

This study explores the potential of integrating the traditional game Seunggyeongdo with modern design elements in elementary art education. Therefore, attention was paid to reinterpreting traditional values from a modern perspective by linking traditional culture and modern learning contents. The study was conducted with 25 sixth-grade elementary school students during creative experiential learning sessions. It aimed to help students understand the formative characteristics and educational value of traditional culture, and to reinterpret traditional games as modern learning content using design thinking. As a result, traditional val ues were reinterpreted through the convergence of tradition and modernity, allowing students to experience the inheritance of tradition through play. In addition, it played a role as a bridge between tradition and mod ernity by applying design thinking in terms of creative learning and strengthening collaboration and creating a cooperative learning environment. In this way, the modern reconstruction of Seunggyeongdo provides an environment in which traditional culture can be learned creatively and cooperatively, and has shown the possibility of sustainable tradition succession.

Society for Art Education of KoreaVol. 93
Openalex Percentile: Top 97%
Educational Research and Pedagogy
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A Modern Reinterpretation of the Traditional Game Seunggyeongdo : A Case Study on Design Thinking and Play-Based Learning · Society for Art Education of Korea (2025) | TGRS Research Map | TGRS