Consumer Adoption of Virtual Reality in Indonesia Through Lens of Diffusion of Innovation Theory and Technology Acceptance Model

This research explores the prospective adoption of Virtual Reality technologies in the Indonesian consumer market by identifying key factors and constructs that influence the consumer adoption in Indonesia. The study considers the successful efforts of Virtual Reality technology manufacturers to create consumer-level hardware within the price range of household electronic devices. In this case, we measure the willingness of the Indonesian mass consumer market to adopt this technology. Quantitative survey analyzed using the combined framework of Diffusion of Innovation Theory and Technology Acceptance Model is used for this study. The study concludes that Observability and Social Influence are the major factors of new technology adoption in the Indonesian consumer market, among others. In general, Indonesia consumer market has good attitude towards future Virtual Reality technology adoption. Therefore, it is recommended that any attempts to capture the Indonesian market by Virtual Reality manufacturers consider these factors. A Go-To-Market strategy applying the learnings from this study is also provided within this study.

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Publication Details

Journal
Eduvest - Journal Of Universal Studies
Published
2025-02-20
DOI
https://doi.org/10.59188/eduvest.v5i2.50813
Citations
1
Primary Topic
SMEs Development and Digital Marketing
Type
article
Field-Weighted Citation Impact
5.59
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article

Consumer Adoption of Virtual Reality in Indonesia Through Lens of Diffusion of Innovation Theory and Technology Acceptance Model

Dina Dellyana, Regianto Wisnuseputro
1 citations
Eduvest - Journal Of Universal Studies
SMEs Development and Digital Marketing
5.59
article

Consumer Adoption of Virtual Reality in Indonesia Through Lens of Diffusion of Innovation Theory and Technology Acceptance Model

Dina Dellyana, Regianto Wisnuseputro
article en
1 citations

Abstract

This research explores the prospective adoption of Virtual Reality technologies in the Indonesian consumer market by identifying key factors and constructs that influence the consumer adoption in Indonesia. The study considers the successful efforts of Virtual Reality technology manufacturers to create consumer-level hardware within the price range of household electronic devices. In this case, we measure the willingness of the Indonesian mass consumer market to adopt this technology. Quantitative survey analyzed using the combined framework of Diffusion of Innovation Theory and Technology Acceptance Model is used for this study. The study concludes that Observability and Social Influence are the major factors of new technology adoption in the Indonesian consumer market, among others. In general, Indonesia consumer market has good attitude towards future Virtual Reality technology adoption. Therefore, it is recommended that any attempts to capture the Indonesian market by Virtual Reality manufacturers consider these factors. A Go-To-Market strategy applying the learnings from this study is also provided within this study.

Eduvest - Journal Of Universal StudiesVol. 5(2)
Bandung Institute of Technology (ID)
Openalex Percentile: Top 8%
SMEs Development and Digital Marketing
5.59
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Consumer Adoption of Virtual Reality in Indonesia Through Lens of Diffusion of Innovation Theory and Technology Acceptance Model — Dina Dellyana, Regianto Wisnuseputro · Eduvest - Journal Of Universal Studies (2025) | TGRS Research Map | TGRS