Designing a Card Game for Computer Science Instructors to Evaluate Students’ Parallel and Distributed Computing Knowledge

The authors present a framework for computer science (CS) instructors to evaluate and strengthen junior and senior undergraduate students’ understanding of parallel and distributed computing (PDC) concepts through a card game. This card game employs active learning strategies to reinforce and build on key PDC topics covered in undergraduate CS courses. Additionally, it fosters student engagement by encouraging collaborative group activities to review PDC concepts. Questions were created based on PDC concept categories recommended in the NSF/IEEE-TCPP Curriculum Initiative on Parallel and Distributed Computing.

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Publication Details

Published
2024-12-18
DOI
https://doi.org/10.1109/hipcw63042.2024.00011
Citations
1
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.79
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article

Designing a Card Game for Computer Science Instructors to Evaluate Students’ Parallel and Distributed Computing Knowledge

Mary Lee Smith, Srishti Srivastava
1 citations
Educational Games and Gamification
0.79
article

Designing a Card Game for Computer Science Instructors to Evaluate Students’ Parallel and Distributed Computing Knowledge

Mary Lee Smith, Srishti Srivastava
article en
1 citations

Abstract

The authors present a framework for computer science (CS) instructors to evaluate and strengthen junior and senior undergraduate students’ understanding of parallel and distributed computing (PDC) concepts through a card game. This card game employs active learning strategies to reinforce and build on key PDC topics covered in undergraduate CS courses. Additionally, it fosters student engagement by encouraging collaborative group activities to review PDC concepts. Questions were created based on PDC concept categories recommended in the NSF/IEEE-TCPP Curriculum Initiative on Parallel and Distributed Computing.

University of Southern Indiana (US), Hawaii Pacific University (US)
Quality Education
Openalex Percentile: Top 20%
Educational Games and Gamification
0.79
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