Impact of family-oriented gamification on self-management of people with multiple sclerosis: a mixed-methods study protocol

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Publication Details

Journal
BMJ Open
Published
2025-03-01
DOI
https://doi.org/10.1136/bmjopen-2024-093232
Citations
1
Primary Topic
Impact of Technology on Adolescents
Type
article
Field-Weighted Citation Impact
4.20
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article

Impact of family-oriented gamification on self-management of people with multiple sclerosis: a mixed-methods study protocol

Nahid Dehghan‐Nayeri, Leily Zare, Arezoo Rasti, Fatemeh Bahramnezhad
1 citations
BMJ Open
Impact of Technology on Adolescents
4.20
article

Impact of family-oriented gamification on self-management of people with multiple sclerosis: a mixed-methods study protocol

Nahid Dehghan‐Nayeri, Leily Zare, Arezoo Rasti, Fatemeh Bahramnezhad
article en
1 citations

Abstract

No abstract available for this paper.
BMJ OpenVol. 15(3)
Iranshahr University (IR), Tehran University of Medical Sciences (IR)
Openalex Percentile: Top 9%
Impact of Technology on Adolescents
4.20
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Impact of family-oriented gamification on self-management of people with multiple sclerosis: a mixed-methods study protocol — Nahid Dehghan‐Nayeri, Leily Zare, et al. · BMJ Open (2025) | TGRS Research Map | TGRS