A Hierarchical Control Algorithm for a Pursuit–Evasion Game Based on Fuzzy Actor–Critic Learning and Model Predictive Control

In this paper, we adopt the fuzzy actor–critic learning (FACL) and model predictive control (MPC) algorithms to solve the pursuit–evasion game (PEG) of quadrotors. FACL is used for perception, decision-making, and predicting the trajectories of agents, while MPC is utilized to address the flight control and target optimization of quadrotors. Specifically, based on the information of the opponent, the agent obtains its own game strategy by using the FACL algorithm. Based on the reference input from the FACL algorithm, the MPC algorithm is used to develop altitude, translation, and attitude controllers for the quadrotor. In the proposed hierarchical framework, the FACL algorithm provides real-time reference inputs for the MPC controller, enhancing the robustness of quadrotor control. The simulation and experimental results show that the proposed hierarchical control algorithm effectively realizes the PEG of quadrotors.

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Publication Details

Journal
Drones
Published
2025-03-01
DOI
https://doi.org/10.3390/drones9030184
Primary Topic
Guidance and Control Systems
Type
article
Field-Weighted Citation Impact
0.00

Funders

Controls
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article

A Hierarchical Control Algorithm for a Pursuit–Evasion Game Based on Fuzzy Actor–Critic Learning and Model Predictive Control

Chunhui Zhao, Quan Pan, Penglin Hu
Drones
Guidance and Control Systems
article

A Hierarchical Control Algorithm for a Pursuit–Evasion Game Based on Fuzzy Actor–Critic Learning and Model Predictive Control

Chunhui Zhao, Quan Pan, Penglin Hu
article en

Abstract

In this paper, we adopt the fuzzy actor–critic learning (FACL) and model predictive control (MPC) algorithms to solve the pursuit–evasion game (PEG) of quadrotors. FACL is used for perception, decision-making, and predicting the trajectories of agents, while MPC is utilized to address the flight control and target optimization of quadrotors. Specifically, based on the information of the opponent, the agent obtains its own game strategy by using the FACL algorithm. Based on the reference input from the FACL algorithm, the MPC algorithm is used to develop altitude, translation, and attitude controllers for the quadrotor. In the proposed hierarchical framework, the FACL algorithm provides real-time reference inputs for the MPC controller, enhancing the robustness of quadrotor control. The simulation and experimental results show that the proposed hierarchical control algorithm effectively realizes the PEG of quadrotors.

DronesVol. 9(3)
Northwestern Polytechnical University (CN)
National Natural Science Foundation of China
Openalex Percentile: Top 95%
Guidance and Control Systems
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A Hierarchical Control Algorithm for a Pursuit–Evasion Game Based on Fuzzy Actor–Critic Learning and Model Predictive Control — Chunhui Zhao, Quan Pan, et al. · Drones (2025) | TGRS Research Map | TGRS