Pengembangan Media Pembelajaran Komik Materi Mengenal Nilai-Nilai Pancasila dan Bhineka Tunggal Ika untuk Siswa Kelas V di SDN 03 Tiumang

This study aims to develop a learning media to raise the enthusiasm of students in Pancasila Education subjects, grade V of SDN 03 Tumang. The researcher used comic learning media using the Canva application. The researcher used the type of Research and Development (R&D) development research, PLOMP, which has 3 stages, namely preliminary research, prototype development phase, and assessment phase. The types of data used are qualitative and quantitative data. 1). The validation of this comic learning media was assessed by 6 validators. Where the aspects assessed were question validation with a value of 78% in the valid category, question validation by the homeroom teacher with a value of 79%, language validation with a value of 95%, teaching module validation with a value of 77.5%, material validation 89.28%, and media validation 95.45%. Practicality was assessed by the homeroom teacher and students, 2). Effectiveness was assessed from student learning outcomes.

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Publication Details

Journal
Jurnal Ilmiah Dikdaya
Published
2024-09-30
DOI
https://doi.org/10.33087/dikdaya.v14i2.667
Primary Topic
Educational Curriculum and Learning Methods
Type
article
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article

Pengembangan Media Pembelajaran Komik Materi Mengenal Nilai-Nilai Pancasila dan Bhineka Tunggal Ika untuk Siswa Kelas V di SDN 03 Tiumang

M. Anggrayni, Wiwik Okta Susilawati, Rusdi Indra Hasibuan, Jatunina Putri
Jurnal Ilmiah Dikdaya
Educational Curriculum and Learning Methods
article

Pengembangan Media Pembelajaran Komik Materi Mengenal Nilai-Nilai Pancasila dan Bhineka Tunggal Ika untuk Siswa Kelas V di SDN 03 Tiumang

M. Anggrayni, Wiwik Okta Susilawati, Rusdi Indra Hasibuan, Jatunina Putri
article en

Abstract

This study aims to develop a learning media to raise the enthusiasm of students in Pancasila Education subjects, grade V of SDN 03 Tumang. The researcher used comic learning media using the Canva application. The researcher used the type of Research and Development (R&D) development research, PLOMP, which has 3 stages, namely preliminary research, prototype development phase, and assessment phase. The types of data used are qualitative and quantitative data. 1). The validation of this comic learning media was assessed by 6 validators. Where the aspects assessed were question validation with a value of 78% in the valid category, question validation by the homeroom teacher with a value of 79%, language validation with a value of 95%, teaching module validation with a value of 77.5%, material validation 89.28%, and media validation 95.45%. Practicality was assessed by the homeroom teacher and students, 2). Effectiveness was assessed from student learning outcomes.

Jurnal Ilmiah DikdayaVol. 14(2)
Universitas Batanghari (ID), Universitas Dharmas Indonesia (ID)
Openalex Percentile: Top 61%
Educational Curriculum and Learning Methods
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