Development of Interactive Learning Media Based on Android Integrated with Ethnoscience Towards the Development of Students’ Soft Skills and Science Literacy Abilities in Science Learning at Junior High School

<p>Ethnoscience is a learning approach that pays attention to and utilises local knowledge and community culture in the context of science. Learning media has a significant influence on various aspects of student academic achievement. More than just a tool or material, learning media is an element that can influence students' motivation and willingness to learn. One technology that can be used as a learning medium is Android. The type of research conducted is research and development. The product developed in this development research is the development of interactive learning media based on Android integrated with ethnoscience to develop students' soft skills and scientific literacy in junior high school science learning. Development by Lee & Owens (2004) is an analysis consisting of needs analysis and initial and final analysis, design, development, implementation and evaluation. The assessment of material experts obtained a total score of 63 with an average of 3.71 and obtained a percentage of eligibility of 92.64% in the "Very Good" category. From the validation data by media experts, a total score of 60 was obtained with an average of 3.75 and obtained a percentage of 93.75% in the "Very Good" category. Based on the assessment results and teacher responses, the score obtained from the teacher was 46, with an average score of 3.83 and a feasibility percentage of 95.83%; this indicates that the interactive learning media that has been created can be tested. Based on the results of the development of students' soft skills, the value of cooperation in groups was 91% in the "Very Good" category. In comparison, students' soft communication skills were 86.30% in the "Very Good" category, soft skills of responsibility were 90.60% in the "Very Good" category, the development of critical thinking and problem-solving soft skills was 83.20% in the "Very Good" category, and the development of soft skills of love for the homeland was 95.30% in the “very good” category.</p>

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Formatif Jurnal Ilmiah Pendidikan MIPA
Published
2024-09-26
DOI
https://doi.org/10.30998/formatif.v14i2.28125
Primary Topic
Educational Methods and Impacts
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article
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article

Development of Interactive Learning Media Based on Android Integrated with Ethnoscience Towards the Development of Students’ Soft Skills and Science Literacy Abilities in Science Learning at Junior High School

Bambang Hariyadi, Zurweni Zurweni
Formatif Jurnal Ilmiah Pendidikan MIPA
Educational Methods and Impacts
article

Development of Interactive Learning Media Based on Android Integrated with Ethnoscience Towards the Development of Students’ Soft Skills and Science Literacy Abilities in Science Learning at Junior High School

Bambang Hariyadi, Zurweni Zurweni
article en

Abstract

<p>Ethnoscience is a learning approach that pays attention to and utilises local knowledge and community culture in the context of science. Learning media has a significant influence on various aspects of student academic achievement. More than just a tool or material, learning media is an element that can influence students' motivation and willingness to learn. One technology that can be used as a learning medium is Android. The type of research conducted is research and development. The product developed in this development research is the development of interactive learning media based on Android integrated with ethnoscience to develop students' soft skills and scientific literacy in junior high school science learning. Development by Lee & Owens (2004) is an analysis consisting of needs analysis and initial and final analysis, design, development, implementation and evaluation. The assessment of material experts obtained a total score of 63 with an average of 3.71 and obtained a percentage of eligibility of 92.64% in the "Very Good" category. From the validation data by media experts, a total score of 60 was obtained with an average of 3.75 and obtained a percentage of 93.75% in the "Very Good" category. Based on the assessment results and teacher responses, the score obtained from the teacher was 46, with an average score of 3.83 and a feasibility percentage of 95.83%; this indicates that the interactive learning media that has been created can be tested. Based on the results of the development of students' soft skills, the value of cooperation in groups was 91% in the "Very Good" category. In comparison, students' soft communication skills were 86.30% in the "Very Good" category, soft skills of responsibility were 90.60% in the "Very Good" category, the development of critical thinking and problem-solving soft skills was 83.20% in the "Very Good" category, and the development of soft skills of love for the homeland was 95.30% in the “very good” category.</p>

Formatif Jurnal Ilmiah Pendidikan MIPAVol. 14(2)
Universitas Jambi (ID)
Openalex Percentile: Top 61%
Educational Methods and Impacts
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