Rancang Bangun Game Edukasi Math Whizzer Untuk Siswa UPTD SDN 08 Pemali

Mathematics learning is often considered difficult by elementary school students, which has an impact on their low interest and learning achievement. To overcome this problem, an Android-based educational game called "Math Whizzer" was developed to increase students' interest and understanding in learning mathematics. The development of this application uses the Rapid Application Development (RAD) method, which consists of four main stages. In the first stage, observations and interviews were conducted with teachers at UPTD SDN 08 Pemali, which revealed that monotonous learning methods made it difficult for students to understand the material. The second stage, system design, involved the use of Blender and Canva applications to design attractive interfaces and visual elements. The third stage, development, was carried out by building the application using Unity. The final stage, implementation, involved testing the application at UPTD SDN 08 Pemali. The test results showed that this application was very feasible to use in mathematics learning, with a percentage of eligibility from teachers of 97,1% and students of 92,4%. Testing by media and material experts showed that the application features functioned well, and the material was presented clearly and effectively. This application also improves students' understanding and interest in mathematics, as evidenced by the increase in the average posttest score to 82,3 compared to the previous pretest score of 51,3.

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Publication Details

Journal
Jurnal Inovasi Teknologi Terapan
Published
2025-02-26
DOI
https://doi.org/10.33504/jitt.v3i1.260
Primary Topic
Educational Methods and Media Use
Type
article
Field-Weighted Citation Impact
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article

Rancang Bangun Game Edukasi Math Whizzer Untuk Siswa UPTD SDN 08 Pemali

Sidhiq Andriyanto, Muhammad Setya Pratama, Nisvina Anjelia, Iffah Azzahra Rahmanda
Jurnal Inovasi Teknologi Terapan
Educational Methods and Media Use
article

Rancang Bangun Game Edukasi Math Whizzer Untuk Siswa UPTD SDN 08 Pemali

Sidhiq Andriyanto, Muhammad Setya Pratama, Nisvina Anjelia, Iffah Azzahra Rahmanda
article en

Abstract

Mathematics learning is often considered difficult by elementary school students, which has an impact on their low interest and learning achievement. To overcome this problem, an Android-based educational game called "Math Whizzer" was developed to increase students' interest and understanding in learning mathematics. The development of this application uses the Rapid Application Development (RAD) method, which consists of four main stages. In the first stage, observations and interviews were conducted with teachers at UPTD SDN 08 Pemali, which revealed that monotonous learning methods made it difficult for students to understand the material. The second stage, system design, involved the use of Blender and Canva applications to design attractive interfaces and visual elements. The third stage, development, was carried out by building the application using Unity. The final stage, implementation, involved testing the application at UPTD SDN 08 Pemali. The test results showed that this application was very feasible to use in mathematics learning, with a percentage of eligibility from teachers of 97,1% and students of 92,4%. Testing by media and material experts showed that the application features functioned well, and the material was presented clearly and effectively. This application also improves students' understanding and interest in mathematics, as evidenced by the increase in the average posttest score to 82,3 compared to the previous pretest score of 51,3.

Jurnal Inovasi Teknologi TerapanVol. 3(1)
University of Bangka Belitung (ID)
Openalex Percentile: Top 96%
Educational Methods and Media Use
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