Pengembangan Media pembelajaran berbasis Website untuk siswa kelas XI pada mata pelajaran Informatika

This research is motivated by the main problem in SMA Negeri 1 Tilamuta Class XI, which is the lack of learning media that can be accessed and operated directly without having to download the application first. This research has three main objectives, namely to identify the need for web-based learning media, to design such media for the computer science curriculum, and to evaluate its feasibility. This research uses the ADDIE model with five stages, namely analysis, design, development, implementation and evaluation. The results show that the web-based learning media developed for computer science subjects, especially computer network and internet materials, can effectively enhance the learning process. These media can be a valuable tool for students and teachers. Feasibility testing by materials experts shows a high level of validity, namely 100%, which means that it is very feasible. Media experts gave a score of 96.6%, which means it is very feasible. In addition, user evaluation using the System Usability Scale (SUS) resulted in an impressive score of 88.3%, which means very good. In conclusion, the website based learning media for computer network and internet material has been confirmed as a practical and effective learning resource for teaching and learning activities in Class XI SMA Negeri 1 Tilamuta

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Publication Details

Journal
Jurnal Vokasi Sains dan Teknologi
Published
2024-11-30
DOI
https://doi.org/10.56190/jvst.v4i1.67
Primary Topic
Educational Methods and Media Use
Type
article
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article

Pengembangan Media pembelajaran berbasis Website untuk siswa kelas XI pada mata pelajaran Informatika

Arip Mulyanto, Muchlis Polin, Nelly Tegela
Jurnal Vokasi Sains dan Teknologi
Educational Methods and Media Use
article

Pengembangan Media pembelajaran berbasis Website untuk siswa kelas XI pada mata pelajaran Informatika

Arip Mulyanto, Muchlis Polin, Nelly Tegela
article en

Abstract

This research is motivated by the main problem in SMA Negeri 1 Tilamuta Class XI, which is the lack of learning media that can be accessed and operated directly without having to download the application first. This research has three main objectives, namely to identify the need for web-based learning media, to design such media for the computer science curriculum, and to evaluate its feasibility. This research uses the ADDIE model with five stages, namely analysis, design, development, implementation and evaluation. The results show that the web-based learning media developed for computer science subjects, especially computer network and internet materials, can effectively enhance the learning process. These media can be a valuable tool for students and teachers. Feasibility testing by materials experts shows a high level of validity, namely 100%, which means that it is very feasible. Media experts gave a score of 96.6%, which means it is very feasible. In addition, user evaluation using the System Usability Scale (SUS) resulted in an impressive score of 88.3%, which means very good. In conclusion, the website based learning media for computer network and internet material has been confirmed as a practical and effective learning resource for teaching and learning activities in Class XI SMA Negeri 1 Tilamuta

Jurnal Vokasi Sains dan TeknologiVol. 4(1)
State University of Gorontalo (ID)
Openalex Percentile: Top 56%
Educational Methods and Media Use
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Pengembangan Media pembelajaran berbasis Website untuk siswa kelas XI pada mata pelajaran Informatika — Arip Mulyanto, Muchlis Polin, et al. · Jurnal Vokasi Sains dan Teknologi (2024) | TGRS Research Map | TGRS