Penerapan Aplikasi Augmented Reality pada Media Pembelajaran Bangun Ruang di Politeknik Manufaktur Negeri Bangka

The development of Augmented Reality (AR)-based learning media has become an innovative solution to enhance students' understanding of geometry, especially at Politeknik Manufaktur Negeri Bangka Belitung. This research aims to develop and test the 3DShape-AR application as a learning medium for geometry. The application was developed using the Rapid Application Development (RAD) method, which includes planning, design, implementation, and analysis stages. In addition to serving as a learning medium, the application is equipped with an educational game in the form of quizzes to increase student interactivity. Validation results show that this application is suitable for use, with a user satisfaction rate of 90.34%. These findings support the implementation of AR technology in mathematics learning for geometry at Politeknik Manufaktur Negeri Bangka Belitung.

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Publication Details

Journal
Jurnal Inovasi Teknologi Terapan
Published
2025-02-26
DOI
https://doi.org/10.33504/jitt.v3i1.314
Primary Topic
Augmented Reality Applications
Type
article
Field-Weighted Citation Impact
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article

Penerapan Aplikasi Augmented Reality pada Media Pembelajaran Bangun Ruang di Politeknik Manufaktur Negeri Bangka

Sidhiq Andriyanto, Indah Riezky Pratiwi, Rima Julianti, Agnes Erianti
Jurnal Inovasi Teknologi Terapan
Augmented Reality Applications
article

Penerapan Aplikasi Augmented Reality pada Media Pembelajaran Bangun Ruang di Politeknik Manufaktur Negeri Bangka

Sidhiq Andriyanto, Indah Riezky Pratiwi, Rima Julianti, Agnes Erianti
article en

Abstract

The development of Augmented Reality (AR)-based learning media has become an innovative solution to enhance students' understanding of geometry, especially at Politeknik Manufaktur Negeri Bangka Belitung. This research aims to develop and test the 3DShape-AR application as a learning medium for geometry. The application was developed using the Rapid Application Development (RAD) method, which includes planning, design, implementation, and analysis stages. In addition to serving as a learning medium, the application is equipped with an educational game in the form of quizzes to increase student interactivity. Validation results show that this application is suitable for use, with a user satisfaction rate of 90.34%. These findings support the implementation of AR technology in mathematics learning for geometry at Politeknik Manufaktur Negeri Bangka Belitung.

Jurnal Inovasi Teknologi TerapanVol. 3(1)
University of Bangka Belitung (ID)
Openalex Percentile: Top 97%
Augmented Reality Applications
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