Digital game addiction in elementary students: The impact of digital literacy, parental styles, and background variables

This study explores the influence of digital literacy, parental styles, and background variables on digital game addiction among elementary school students. Given the formative nature of early childhood and the significant role of parental influence, understanding these relationships is essential to promoting healthy digital habits. The sample comprised 530 fourth-grade students from four primary schools in Turkey. Data were collected using the “Scale of Digital Game Addiction for Children”, “Digital Literacy Scale for Primary School Students”, and “Parental Style Scale”. A cross-sectional survey design was employed, and a hierarchical regression analysis was conducted. The analysis revealed that gender, screen time, and screen activity were significant predictors of digital game addiction, whereas the technology-use rule did not have a significant effect. The inclusion of digital literacy sub-factors further enhanced the amount of variance explained in digital game addiction, with

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Publication Details

Journal
Journal of Pedagogical Research
Published
2025-02-28
DOI
https://doi.org/10.33902/jpr.202531537
Primary Topic
Impact of Technology on Adolescents
Type
article
Field-Weighted Citation Impact
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article

Digital game addiction in elementary students: The impact of digital literacy, parental styles, and background variables

Sacide Güzin Mazman, M. Kamil Özer
Journal of Pedagogical Research
Impact of Technology on Adolescents
article

Digital game addiction in elementary students: The impact of digital literacy, parental styles, and background variables

Sacide Güzin Mazman, M. Kamil Özer
article en

Abstract

This study explores the influence of digital literacy, parental styles, and background variables on digital game addiction among elementary school students. Given the formative nature of early childhood and the significant role of parental influence, understanding these relationships is essential to promoting healthy digital habits. The sample comprised 530 fourth-grade students from four primary schools in Turkey. Data were collected using the “Scale of Digital Game Addiction for Children”, “Digital Literacy Scale for Primary School Students”, and “Parental Style Scale”. A cross-sectional survey design was employed, and a hierarchical regression analysis was conducted. The analysis revealed that gender, screen time, and screen activity were significant predictors of digital game addiction, whereas the technology-use rule did not have a significant effect. The inclusion of digital literacy sub-factors further enhanced the amount of variance explained in digital game addiction, with

Journal of Pedagogical Research
Usak University (TR)
Openalex Percentile: Top 95%
Impact of Technology on Adolescents
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