Enhancing Education Outcomes Integrating Augmented Reality and Artificial Intelligence for Education in Nutrition and Food Sustainability

Background/Objectives: The integration of Augmented Reality (AR) and Artificial Intelligence (AI) in educational applications presents an opportunity to enhance learning outcomes in young users. This study focuses on ARFood, a serious game designed to teach Generation Alpha about nutritional health and environmental sustainability. The objective is to evaluate and improve the effectiveness of the app’s AI-driven feedback mechanisms in achieving specific educational goals in these domains. Methods: ARFood features two AI-powered Non-Player Characters (NPCs), each programmed to evaluate virtual shopping carts created by users. The nutritional NPC provides feedback on dietary choices, while the sustainability NPC assesses environmental impacts. Ninety-three participants were involved, generating 83 virtual carts that were evaluated by both NPCs. Each NPC’s feedback was assessed for alignment with five predefined educational objectives per theme using a zero-shot RoBERTa classifier. An iterative process was employed to refine the NPC prompts, increase the weight of underrepresented objectives, and re-evaluate virtual carts until all objectives were satisfactorily addressed. Results: Initial evaluations revealed uneven alignment across educational objectives, particularly in areas such as resource conservation and balanced diet planning. Prompt refinement led to a significant improvement in feedback quality, with the final iterations demonstrating comprehensive coverage of all educational objectives. Conclusions: This study highlights the potential of AR and AI in creating adaptive educational tools. Iterative prompt optimization, supported by zero-shot classification, was effective in enhancing the app’s ability to deliver balanced, goal-oriented feedback. Future applications can leverage this approach to improve educational outcomes across various domains.

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Publication Details

Journal
Sustainability
Published
2025-02-28
DOI
https://doi.org/10.3390/su17052113
Citations
11
Primary Topic
Augmented Reality Applications
Type
article
Field-Weighted Citation Impact
14.04
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article

Enhancing Education Outcomes Integrating Augmented Reality and Artificial Intelligence for Education in Nutrition and Food Sustainability

Iacopo Bernetti, Tommaso Borghini, Irene Capecchi, Michael Bellotti
11 citations
Sustainability
Augmented Reality Applications
14.04
article

Enhancing Education Outcomes Integrating Augmented Reality and Artificial Intelligence for Education in Nutrition and Food Sustainability

Iacopo Bernetti, Tommaso Borghini, Irene Capecchi, Michael Bellotti
article en
11 citations

Abstract

Background/Objectives: The integration of Augmented Reality (AR) and Artificial Intelligence (AI) in educational applications presents an opportunity to enhance learning outcomes in young users. This study focuses on ARFood, a serious game designed to teach Generation Alpha about nutritional health and environmental sustainability. The objective is to evaluate and improve the effectiveness of the app’s AI-driven feedback mechanisms in achieving specific educational goals in these domains. Methods: ARFood features two AI-powered Non-Player Characters (NPCs), each programmed to evaluate virtual shopping carts created by users. The nutritional NPC provides feedback on dietary choices, while the sustainability NPC assesses environmental impacts. Ninety-three participants were involved, generating 83 virtual carts that were evaluated by both NPCs. Each NPC’s feedback was assessed for alignment with five predefined educational objectives per theme using a zero-shot RoBERTa classifier. An iterative process was employed to refine the NPC prompts, increase the weight of underrepresented objectives, and re-evaluate virtual carts until all objectives were satisfactorily addressed. Results: Initial evaluations revealed uneven alignment across educational objectives, particularly in areas such as resource conservation and balanced diet planning. Prompt refinement led to a significant improvement in feedback quality, with the final iterations demonstrating comprehensive coverage of all educational objectives. Conclusions: This study highlights the potential of AR and AI in creating adaptive educational tools. Iterative prompt optimization, supported by zero-shot classification, was effective in enhancing the app’s ability to deliver balanced, goal-oriented feedback. Future applications can leverage this approach to improve educational outcomes across various domains.

SustainabilityVol. 17(5)
University of Florence (IT)
Openalex Percentile: Top 1%
Augmented Reality Applications
14.04
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