MathDungeon: A Digital Game as an Educational Resource for Teaching Mathematics to Middle and High School Students

This paper discusses the development of an educational digital game, MathDungeon, which aims to provide a more dynamic approach to teaching mathematics in the classroom in a way that assists students in learning. Preliminary results from a public school indicated positive responses, regarding learning, qualifying the game as a potential tool to aid in education, and contributing to debates about the use of digital games in education.

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Publication Details

Published
2024-11-06
DOI
https://doi.org/10.5753/wsis.2024.33690
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
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article

MathDungeon: A Digital Game as an Educational Resource for Teaching Mathematics to Middle and High School Students

Valmar Bião Lima, Pedro Moisés de Sousa
Educational Games and Gamification
article

MathDungeon: A Digital Game as an Educational Resource for Teaching Mathematics to Middle and High School Students

Valmar Bião Lima, Pedro Moisés de Sousa
article en

Abstract

This paper discusses the development of an educational digital game, MathDungeon, which aims to provide a more dynamic approach to teaching mathematics in the classroom in a way that assists students in learning. Preliminary results from a public school indicated positive responses, regarding learning, qualifying the game as a potential tool to aid in education, and contributing to debates about the use of digital games in education.

Openalex Percentile: Top 66%
Educational Games and Gamification
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MathDungeon: A Digital Game as an Educational Resource for Teaching Mathematics to Middle and High School Students — Valmar Bião Lima, Pedro Moisés de Sousa · (2024) | TGRS Research Map | TGRS