Theater Scene Description for Human-Scene Interaction

Entertainment venues like theaters are key to social engagement, but the lack of assistive technologies for people with visual impairments limits their participation. Our research aims to enhance theater accessibility using computer vision techniques to detect visual information about objects and actor gestures and convey them to blind audiences through non-visual modalities. In this work, we focus on providing a novel dataset, TS-RGBD, containing theater scenes to guide the development of computer-vision-based systems for theater scene description. It includes RGB, depth, and skeleton sequences captured by Microsoft Kinect in a theatrical setting. The dataset features untrimmed theater scenes as well as trimmed sequences consisting of individual gestures for actor gesture recognition. We test state-of-the-art image captioning models on untrimmed scenes, revealing that dense captioning models generate redundant captions with fixed numbers, leading to imprecise descriptions and a lack of context. These challenges hinder visually impaired individuals from comprehending theater scenes descriptions effectively. Additionally, we assess the performance of skeleton-based graph convolution networks for human action recognition in a theater environment using trimmed skeleton sequences. The results highlight limitations in recognizing human actions in this setting. Based on these findings, we propose solutions for overcoming these challenges, paving the way for future improvements in making theater performances more accessible to individuals with visual impairments.

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Publication Details

Journal
The European Journal on Artificial Intelligence
Published
2025-02-27
DOI
https://doi.org/10.1177/30504554251319445
Primary Topic
Human Pose and Action Recognition
Type
article
Field-Weighted Citation Impact
0.00
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article

Theater Scene Description for Human-Scene Interaction

Khadidja Delloul, Leyla Benhamida, Slimane Larabi
The European Journal on Artificial Intelligence
Human Pose and Action Recognition
article

Theater Scene Description for Human-Scene Interaction

Khadidja Delloul, Leyla Benhamida, Slimane Larabi
article en

Abstract

Entertainment venues like theaters are key to social engagement, but the lack of assistive technologies for people with visual impairments limits their participation. Our research aims to enhance theater accessibility using computer vision techniques to detect visual information about objects and actor gestures and convey them to blind audiences through non-visual modalities. In this work, we focus on providing a novel dataset, TS-RGBD, containing theater scenes to guide the development of computer-vision-based systems for theater scene description. It includes RGB, depth, and skeleton sequences captured by Microsoft Kinect in a theatrical setting. The dataset features untrimmed theater scenes as well as trimmed sequences consisting of individual gestures for actor gesture recognition. We test state-of-the-art image captioning models on untrimmed scenes, revealing that dense captioning models generate redundant captions with fixed numbers, leading to imprecise descriptions and a lack of context. These challenges hinder visually impaired individuals from comprehending theater scenes descriptions effectively. Additionally, we assess the performance of skeleton-based graph convolution networks for human action recognition in a theater environment using trimmed skeleton sequences. The results highlight limitations in recognizing human actions in this setting. Based on these findings, we propose solutions for overcoming these challenges, paving the way for future improvements in making theater performances more accessible to individuals with visual impairments.

The European Journal on Artificial IntelligenceVol. 38(3)
University of Sciences and Technology Houari Boumediene (DZ), University of Algiers Benyoucef Benkhedda (DZ)
Openalex Percentile: Top 98%
Human Pose and Action Recognition
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