Implementing virtual reality training in policing: A case study using the technology acceptance model

The purpose of this article is to explore the acceptance of virtual reality (VR) training in a single police service that implemented the technology as a key part of its training procedures. We examined satisfaction data from surveys of police officers and civilian staff collected over three years, complemented by interviews with staff involved in the development and use of VR. The technology acceptance model (TAM) provides the theoretical framework for exploring six hypotheses based on previous research, enabling the study to assess the perceived ease of use, usefulness, enjoyment, immersion, interaction, and future intention to use VR technology. Insights were derived from a combination of descriptive and inferential statistics, along with thematic analysis. Results show a consistent upward trend in officer satisfaction with VR, along with strong evidence of perceived usefulness, immersion, and interactivity. Significant findings indicate a link between satisfaction with VR and education, with PhD holders reporting the highest levels of satisfaction. Gender differences were also evident, with female participants expressing higher satisfaction than males. In addition, participants with more than 10 years of service reported significantly lower satisfaction than mid-service officers, suggesting that age may be a contributory factor. These findings are discussed in the context of the interplay between demographic factors and technology acceptance in policing. We emphasize the need for the development of tailored training and communication strategies to support the effective implementation of VR technology as a medium for instruction for employees of all ages and genders.

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Publication Details

Journal
International Journal of Police Science & Management
Published
2025-02-28
DOI
https://doi.org/10.1177/14613557251316088
Citations
4
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
7.74
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article

Implementing virtual reality training in policing: A case study using the technology acceptance model

Eric Halford, Paige Keningale, Camie Condon, AlShaima Taleb Hussain
4 citations
International Journal of Police Science & Management
Virtual Reality Applications and Impacts
7.74
article

Implementing virtual reality training in policing: A case study using the technology acceptance model

Eric Halford, Paige Keningale, Camie Condon, AlShaima Taleb Hussain
article en
4 citations

Abstract

The purpose of this article is to explore the acceptance of virtual reality (VR) training in a single police service that implemented the technology as a key part of its training procedures. We examined satisfaction data from surveys of police officers and civilian staff collected over three years, complemented by interviews with staff involved in the development and use of VR. The technology acceptance model (TAM) provides the theoretical framework for exploring six hypotheses based on previous research, enabling the study to assess the perceived ease of use, usefulness, enjoyment, immersion, interaction, and future intention to use VR technology. Insights were derived from a combination of descriptive and inferential statistics, along with thematic analysis. Results show a consistent upward trend in officer satisfaction with VR, along with strong evidence of perceived usefulness, immersion, and interactivity. Significant findings indicate a link between satisfaction with VR and education, with PhD holders reporting the highest levels of satisfaction. Gender differences were also evident, with female participants expressing higher satisfaction than males. In addition, participants with more than 10 years of service reported significantly lower satisfaction than mid-service officers, suggesting that age may be a contributory factor. These findings are discussed in the context of the interplay between demographic factors and technology acceptance in policing. We emphasize the need for the development of tailored training and communication strategies to support the effective implementation of VR technology as a medium for instruction for employees of all ages and genders.

International Journal of Police Science & ManagementVol. 27(3)
National Police Academy (JP), Seneca Polytechnic (CA)
Quality Education
Openalex Percentile: Top 4%
Virtual Reality Applications and Impacts
7.74
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