Perceptions of Parents and Children About Videogame Use

This study aims to investigate the gap in perceptions of parents and children on the use of videogames in childhood. Methods: A survey was conducted with 75 pairs formed by a son or daughter and one parent. The data collected contradict the prejudice that playing video games reduces study time and leads to lower grades at school (R < 0.13). Our results support the idea that playing together fosters bonding and facilitates conversation. The impact of videogames on mood showed the most substantial differences in perception, with parents mainly reporting negative mood changes, while children reported similar frequencies of negative, neutral, and positive ones. In relation to the educational and informative potential of videogames, children had slightly more positive opinions than their parents (p < 0.001). Finally, more than half of the participants potentially agreed with the possibility of using videogames as academic tools. In conclusion, there is a gap between parents’ and children’s perceptions about videogaming, especially concerning their effects on children’s mood. Playing together and developing deeper knowledge about videogames could enhance positive effects on children’s development as well as their relationships with peers, parents, and at school.

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Publication Details

Journal
Multimodal Technologies and Interaction
Published
2025-02-28
DOI
https://doi.org/10.3390/mti9030021
Citations
1
Primary Topic
Child Development and Digital Technology
Type
article
Field-Weighted Citation Impact
8.93
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article

Perceptions of Parents and Children About Videogame Use

Michela Franzò, G. Olivieri, Anna Salerni, Marco Iosa
1 citations
Multimodal Technologies and Interaction
Child Development and Digital Technology
8.93
article

Perceptions of Parents and Children About Videogame Use

Michela Franzò, G. Olivieri, Anna Salerni, Marco Iosa
article en
1 citations

Abstract

This study aims to investigate the gap in perceptions of parents and children on the use of videogames in childhood. Methods: A survey was conducted with 75 pairs formed by a son or daughter and one parent. The data collected contradict the prejudice that playing video games reduces study time and leads to lower grades at school (R < 0.13). Our results support the idea that playing together fosters bonding and facilitates conversation. The impact of videogames on mood showed the most substantial differences in perception, with parents mainly reporting negative mood changes, while children reported similar frequencies of negative, neutral, and positive ones. In relation to the educational and informative potential of videogames, children had slightly more positive opinions than their parents (p < 0.001). Finally, more than half of the participants potentially agreed with the possibility of using videogames as academic tools. In conclusion, there is a gap between parents’ and children’s perceptions about videogaming, especially concerning their effects on children’s mood. Playing together and developing deeper knowledge about videogames could enhance positive effects on children’s development as well as their relationships with peers, parents, and at school.

Multimodal Technologies and InteractionVol. 9(3)
Fondazione Santa Lucia (IT), Istituti di Ricovero e Cura a Carattere Scientifico (IT), Sapienza University of Rome (IT)
Openalex Percentile: Top 5%
Child Development and Digital Technology
8.93
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Perceptions of Parents and Children About Videogame Use — Michela Franzò, G. Olivieri, et al. · Multimodal Technologies and Interaction (2025) | TGRS Research Map | TGRS