MST: Adaptive Multi-Scale Tokens Guided Interactive Segmentation
Interactive segmentation has gained significant attention due to its applications in human-computer interaction and data annotation. To address the challenge of target scale variations in interactive segmentation, we propose a novel multi-scale token fusion algorithm. This algorithm selectively fuses only the most important tokens, enabling the model to better capture multi-scale characteristics in important regions. To further enhance the robustness of multi-scale token selection, we introduce a token learning algorithm based on contrastive loss. This algorithm fully utilizes the discriminative information between target and background multi-scale tokens, effectively improving the quality of selected tokens. Extensive benchmark testing demonstrates the effectiveness of our approach in addressing multi-scale issues. The code and data have been made publicly available at <uri xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">https://github.com/hahamyt/mst</uri>.
Authors
- Long Xu (ORCID: https://orcid.org/0000-0002-7801-4627)
- Jun Luo
- Yongquan Chen (ORCID: https://orcid.org/0000-0003-2493-6033)
- Shanghong Li (ORCID: https://orcid.org/0000-0003-4869-5174)
Institutions
- Chinese University of Hong Kong, Shenzhen (CN)
- Northeastern University (CN)
Publication Details
- Journal
- IEEE Transactions on Circuits and Systems for Video Technology
- Published
- 2025-02-28
- DOI
- https://doi.org/10.1109/tcsvt.2025.3546634
- Citations
- 1
- Primary Topic
- Artificial Intelligence in Games
- Type
- article
- Field-Weighted Citation Impact
- 2.48