Designing an Immersive Game Environment for the Raja Raja Chola -I Conquest

The Chola Dynasty, renowned for its monumental contributions to culture, architecture, and governance, remains an underrepresented subject in modern media, particularly interactive gaming. This paper addresses this gap by presenting the design and development of an immersive game environment focused on the conquests and achievements of the Chola Empire, particularly under the reigns of Raja Raja Chola I and Rajendra Chola I. Utilizing advanced tools such as Blender and Unity, the project aims to recreate significant historical events with meticulous attention to detail, combining authentic 3D models, realistic terrains, and interactive storytelling. The game offers players an educational yet engaging experience, exploring the socio-political structures, military strategies, and cultural richness of the Cholas. By incorporating virtual reality (VR) and adhering to principles of historical accuracy, the game transcends traditional learning, fostering a deeper appreciation for one of India's most influential dynasties. This paper highlights the conceptualization, technical implementation, and challenges of creating a historically immersive digital experience, showcasing the potential of interactive media in uplifting history for a modern audience

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Published
2024-12-12
DOI
https://doi.org/10.1109/icercs63125.2024.10895168
Primary Topic
Human Motion and Animation
Type
article
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article

Designing an Immersive Game Environment for the Raja Raja Chola -I Conquest

Alfred Daniel, Santhosh Santhosh
Human Motion and Animation
article

Designing an Immersive Game Environment for the Raja Raja Chola -I Conquest

Alfred Daniel, Santhosh Santhosh
article en

Abstract

The Chola Dynasty, renowned for its monumental contributions to culture, architecture, and governance, remains an underrepresented subject in modern media, particularly interactive gaming. This paper addresses this gap by presenting the design and development of an immersive game environment focused on the conquests and achievements of the Chola Empire, particularly under the reigns of Raja Raja Chola I and Rajendra Chola I. Utilizing advanced tools such as Blender and Unity, the project aims to recreate significant historical events with meticulous attention to detail, combining authentic 3D models, realistic terrains, and interactive storytelling. The game offers players an educational yet engaging experience, exploring the socio-political structures, military strategies, and cultural richness of the Cholas. By incorporating virtual reality (VR) and adhering to principles of historical accuracy, the game transcends traditional learning, fostering a deeper appreciation for one of India's most influential dynasties. This paper highlights the conceptualization, technical implementation, and challenges of creating a historically immersive digital experience, showcasing the potential of interactive media in uplifting history for a modern audience

Karpagam Academy of Higher Education (IN)
Openalex Percentile: Top 65%
Human Motion and Animation
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Designing an Immersive Game Environment for the Raja Raja Chola -I Conquest — Alfred Daniel, Santhosh Santhosh · (2024) | TGRS Research Map | TGRS