Introducing Tourism Spot in Indonesia Using Adventure Video Game
Video games have been quickly rising to become one of the most popular entertainment media. The relation between a video game and a location can promote or introduce the location to the game's players. On the other hand, Indonesia is a country that has benefited from the tourism industry. The objective of the research itself is to find out if an adventure game can introduce a tourism place in Indonesia effectively and identify features needed for the game for it to be successful in introducing a tourism place. A user requirement survey was conducted and there was a warm reception for using adventure games to introduce a tourism place and according to the respondents, graphics and visuals was the most important aspect of the game. A video game was developed using the Game Development Life Cycle method and the Unity game engine to introduce one tourism place in Indonesia, Tebing Keraton. Using a survey to gather feedback from players, this research found that the game that was developed even though it is generally successful in introducing the tourism place, according to the feedback there are also many things that could be further improved like accessibility of the game, change the game to be an open world setting and adding the introduction of culture as well using non-playable characters or game objects and decorations.
Authors
- Mochammad Haldi Widianto (ORCID: https://orcid.org/0000-0001-8722-9868)
- J Jason
- Nicholas Putra Aditya Prayudi
Institutions
- Binus University (ID)
Publication Details
- Published
- 2024-12-11
- DOI
- https://doi.org/10.1109/icaaeei63658.2024.10899124
- Primary Topic
- Educational Games and Gamification
- Type
- article
- Field-Weighted Citation Impact
- 0.00