Introducing Tourism Spot in Indonesia Using Adventure Video Game

Video games have been quickly rising to become one of the most popular entertainment media. The relation between a video game and a location can promote or introduce the location to the game's players. On the other hand, Indonesia is a country that has benefited from the tourism industry. The objective of the research itself is to find out if an adventure game can introduce a tourism place in Indonesia effectively and identify features needed for the game for it to be successful in introducing a tourism place. A user requirement survey was conducted and there was a warm reception for using adventure games to introduce a tourism place and according to the respondents, graphics and visuals was the most important aspect of the game. A video game was developed using the Game Development Life Cycle method and the Unity game engine to introduce one tourism place in Indonesia, Tebing Keraton. Using a survey to gather feedback from players, this research found that the game that was developed even though it is generally successful in introducing the tourism place, according to the feedback there are also many things that could be further improved like accessibility of the game, change the game to be an open world setting and adding the introduction of culture as well using non-playable characters or game objects and decorations.

Authors

Institutions

Publication Details

Published
2024-12-11
DOI
https://doi.org/10.1109/icaaeei63658.2024.10899124
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Introducing Tourism Spot in Indonesia Using Adventure Video Game

Mochammad Haldi Widianto, J Jason, Nicholas Putra Aditya Prayudi
Educational Games and Gamification
article

Introducing Tourism Spot in Indonesia Using Adventure Video Game

Mochammad Haldi Widianto, J Jason, Nicholas Putra Aditya Prayudi
article en

Abstract

Video games have been quickly rising to become one of the most popular entertainment media. The relation between a video game and a location can promote or introduce the location to the game's players. On the other hand, Indonesia is a country that has benefited from the tourism industry. The objective of the research itself is to find out if an adventure game can introduce a tourism place in Indonesia effectively and identify features needed for the game for it to be successful in introducing a tourism place. A user requirement survey was conducted and there was a warm reception for using adventure games to introduce a tourism place and according to the respondents, graphics and visuals was the most important aspect of the game. A video game was developed using the Game Development Life Cycle method and the Unity game engine to introduce one tourism place in Indonesia, Tebing Keraton. Using a survey to gather feedback from players, this research found that the game that was developed even though it is generally successful in introducing the tourism place, according to the feedback there are also many things that could be further improved like accessibility of the game, change the game to be an open world setting and adding the introduction of culture as well using non-playable characters or game objects and decorations.

Binus University (ID)
Decent work and economic growth
Openalex Percentile: Top 66%
Educational Games and Gamification
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.