Inefficiency in a frictionless market

Gale and Sabourian (2006) argue that Markov strategies in dynamic matching and bargaining games accommodate non-competitive behavior: with heterogeneous players, outcomes may be inefficient. In this paper, I show that their corroborating example with four players does not comprise a Markov perfect equilibrium (MPE). In fact, I show that all MPEs must be efficient in their setting with only four players. Nevertheless, I construct a continuum of inefficient equilibria in a balanced market with six players. Key to the construction is the dispersion of reservation prices to render inefficient trades individually rational, yet sufficient dynamics of continuation payoffs can be supported only with at least six players. Consequently, inefficiencies are driven by the interplay of heterogeneous valuations and strategic uncertainty from the number of players in the market.

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Publication Details

Journal
Games and Economic Behavior
Published
2025-02-28
DOI
https://doi.org/10.1016/j.geb.2025.02.011
Primary Topic
Game Theory and Voting Systems
Type
article
Field-Weighted Citation Impact
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article

Inefficiency in a frictionless market

Keith Jin Deng Chan
Games and Economic Behavior
Game Theory and Voting Systems
article

Inefficiency in a frictionless market

Keith Jin Deng Chan
article en

Abstract

Gale and Sabourian (2006) argue that Markov strategies in dynamic matching and bargaining games accommodate non-competitive behavior: with heterogeneous players, outcomes may be inefficient. In this paper, I show that their corroborating example with four players does not comprise a Markov perfect equilibrium (MPE). In fact, I show that all MPEs must be efficient in their setting with only four players. Nevertheless, I construct a continuum of inefficient equilibria in a balanced market with six players. Key to the construction is the dispersion of reservation prices to render inefficient trades individually rational, yet sufficient dynamics of continuation payoffs can be supported only with at least six players. Consequently, inefficiencies are driven by the interplay of heterogeneous valuations and strategic uncertainty from the number of players in the market.

Games and Economic BehaviorVol. 151
Reduced inequalities
Openalex Percentile: Top 95%
Game Theory and Voting Systems
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