Gry wideo jako „loci theologici”

The article aims to show new perspectives on theology that video games offer. As a relatively new medium, only a few decades old, video games have only recently become the subject of comprehensive scientific study. Although rapid development of games could be observed already in the 1990s, it was only in the 21st century that the religious dimension of the video game phenomenon received more scholarly attention. Although groundbreaking works on this topic have been written in the English-language discourse in recent years, there is still a lack of research on this subject in Poland. In this work, I decided to examine a selected collection of English-language studies and focus on the theological potential of video games, their impact on players and, above all, the status of games as potential loci theologici.

Authors

Publication Details

Journal
Łódzkie Studia Teologiczne
Published
2024-12-30
DOI
https://doi.org/10.52097/lst.2024.4.97-110
Primary Topic
Education and Cultural Studies
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Gry wideo jako „loci theologici”

Piotr Popiołek
Łódzkie Studia Teologiczne
Education and Cultural Studies
article

Gry wideo jako „loci theologici”

Piotr Popiołek
article en

Abstract

The article aims to show new perspectives on theology that video games offer. As a relatively new medium, only a few decades old, video games have only recently become the subject of comprehensive scientific study. Although rapid development of games could be observed already in the 1990s, it was only in the 21st century that the religious dimension of the video game phenomenon received more scholarly attention. Although groundbreaking works on this topic have been written in the English-language discourse in recent years, there is still a lack of research on this subject in Poland. In this work, I decided to examine a selected collection of English-language studies and focus on the theological potential of video games, their impact on players and, above all, the status of games as potential loci theologici.

Łódzkie Studia TeologiczneVol. 33(4)
Openalex Percentile: Top 61%
Education and Cultural Studies
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.