Optimization Strategy for Building Electrical Devices Considering Multi-Comfort and Economic Virtual Game Players

Excessively pursuing the comfort of the indoor environment in buildings may increase the energy consumption of operating equipment. A non-cooperative game strategy to solve the above-mentioned problem is proposed in this paper, in which multi-comfort and economic objectives are treated as equal virtual gamers. Firstly, several kinds of electrical equipment in buildings are modeled. Secondly, a visual comfort index is established by measuring the approach, followed by the construction of multi-dimensional comfort expression, including thermal, water, and air quality in indoor environments. Then, based on game theory, the non-cooperative game model of a single entity is built by using economic and multi-comfort objectives as virtual players to avoid subjectivity in multi-objective optimization. To ensure the existence of a Nash equilibrium, the Nikaido–Isoda function is employed to reformulate the payoff function, with strategy spaces allocated based on power differences. Finally, the optimization strategy is solved by using a particle swarm optimization algorithm. The simulation results show that the proposed solution increased comfort by 31.45% and reduced economic costs by 3.89% in comparison to the multi-objective optimization algorithm.

Authors

Institutions

Publication Details

Journal
Buildings
Published
2025-02-26
DOI
https://doi.org/10.3390/buildings15050776
Primary Topic
Building Energy and Comfort Optimization
Type
article
Field-Weighted Citation Impact
0.00

Funders

Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Optimization Strategy for Building Electrical Devices Considering Multi-Comfort and Economic Virtual Game Players

Ruiqi Wang, Qiao Yan, Zhen Feng, Xiyong Bao
Buildings
Building Energy and Comfort Optimization
article

Optimization Strategy for Building Electrical Devices Considering Multi-Comfort and Economic Virtual Game Players

Ruiqi Wang, Qiao Yan, Zhen Feng, Xiyong Bao
article en

Abstract

Excessively pursuing the comfort of the indoor environment in buildings may increase the energy consumption of operating equipment. A non-cooperative game strategy to solve the above-mentioned problem is proposed in this paper, in which multi-comfort and economic objectives are treated as equal virtual gamers. Firstly, several kinds of electrical equipment in buildings are modeled. Secondly, a visual comfort index is established by measuring the approach, followed by the construction of multi-dimensional comfort expression, including thermal, water, and air quality in indoor environments. Then, based on game theory, the non-cooperative game model of a single entity is built by using economic and multi-comfort objectives as virtual players to avoid subjectivity in multi-objective optimization. To ensure the existence of a Nash equilibrium, the Nikaido–Isoda function is employed to reformulate the payoff function, with strategy spaces allocated based on power differences. Finally, the optimization strategy is solved by using a particle swarm optimization algorithm. The simulation results show that the proposed solution increased comfort by 31.45% and reduced economic costs by 3.89% in comparison to the multi-objective optimization algorithm.

BuildingsVol. 15(5)
Shandong Provincial Communications Planning and Design Institute (China) (CN), Shandong Jianzhu University (CN)
Taishan Industry Leading Talents
Openalex Percentile: Top 97%
Building Energy and Comfort Optimization
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

Optimization Strategy for Building Electrical Devices Considering Multi-Comfort and Economic Virtual Game Players — Ruiqi Wang, Qiao Yan, et al. · Buildings (2025) | TGRS Research Map | TGRS