Project-Based Learning Model Based on the Utilization of Used Goods on Students' Creative Thinking Skills on Water Cycle Materials

The learning process will be more fun if it is student-centered because students are free to explore and create according to their abilities by integrating the benefits of used items as a learning medium to help students understand the water cycle material. This study aims to determine whether the creative thinking ability of grade V students is affected by a project-based learning model based on used goods. The research method used was a quasi-experimental design of the Non Equivalent Control Group pattern. The results show that students' creative thinking ability towards water cycle material is influenced by a project-based learning model based on used goods. A separate sample t-test or an independent sample t-test assisted by SPSS version 25 showed that it was 4,725 ≥ 1,988, so Ha was accepted and H0 was rejected. The scores of the experimental and control classes were both higher. according to the score of the grades obtained. However, the value of the experimental class is greater than that of the control class. The results of the TTCT study showed that the experimental score was higher than that of the control class. The conclusion of this study is that the project-based learning model based on the use of used goods affects students' creativity in water cycle materials.

Authors

Institutions

Publication Details

Journal
EduStream Jurnal Pendidikan Dasar
Published
2024-11-20
DOI
https://doi.org/10.26740/eds.v8n2.p50-57
Primary Topic
Educational Curriculum and Learning Methods
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Project-Based Learning Model Based on the Utilization of Used Goods on Students' Creative Thinking Skills on Water Cycle Materials

Ayu Lestari, Agustiningsih Agustiningsih, Arik Aguk Wardoyo
EduStream Jurnal Pendidikan Dasar
Educational Curriculum and Learning Methods
article

Project-Based Learning Model Based on the Utilization of Used Goods on Students' Creative Thinking Skills on Water Cycle Materials

Ayu Lestari, Agustiningsih Agustiningsih, Arik Aguk Wardoyo
article en

Abstract

The learning process will be more fun if it is student-centered because students are free to explore and create according to their abilities by integrating the benefits of used items as a learning medium to help students understand the water cycle material. This study aims to determine whether the creative thinking ability of grade V students is affected by a project-based learning model based on used goods. The research method used was a quasi-experimental design of the Non Equivalent Control Group pattern. The results show that students' creative thinking ability towards water cycle material is influenced by a project-based learning model based on used goods. A separate sample t-test or an independent sample t-test assisted by SPSS version 25 showed that it was 4,725 ≥ 1,988, so Ha was accepted and H0 was rejected. The scores of the experimental and control classes were both higher. according to the score of the grades obtained. However, the value of the experimental class is greater than that of the control class. The results of the TTCT study showed that the experimental score was higher than that of the control class. The conclusion of this study is that the project-based learning model based on the use of used goods affects students' creativity in water cycle materials.

EduStream Jurnal Pendidikan DasarVol. 8(2)
Universitas Jember (ID)
Openalex Percentile: Top 61%
Educational Curriculum and Learning Methods
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

Project-Based Learning Model Based on the Utilization of Used Goods on Students' Creative Thinking Skills on Water Cycle Materials — Ayu Lestari, Agustiningsih Agustiningsih, et al. · EduStream Jurnal Pendidikan Dasar (2024) | TGRS Research Map | TGRS