A spatial and temporal transformer-based EEG emotion recognition in VR environment

With the rapid development of deep learning, Electroencephalograph(EEG) emotion recognition has played a significant role in affective brain-computer interfaces. Many advanced emotion recognition models have achieved excellent results. However, current research is mostly conducted in laboratory settings for emotion induction, which lacks sufficient ecological validity and differs significantly from real-world scenarios. Moreover, emotion recognition models are typically trained and tested on datasets collected in laboratory environments, with little validation of their effectiveness in real-world situations. VR, providing a highly immersive and realistic experience, is an ideal tool for emotional research. In this paper, we collect EEG data from participants while they watched VR videos. We propose a purely Transformer-based method, EmoSTT. We use two separate Transformer modules to comprehensively model the temporal and spatial information of EEG signals. We validate the effectiveness of EmoSTT on a passive paradigm collected in a laboratory environment and an active paradigm emotion dataset collected in a VR environment. Compared with state-of-the-art methods, our method achieves robust emotion classification performance and can be well transferred between different emotion elicitation paradigms.

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Publication Details

Journal
Frontiers in Human Neuroscience
Published
2025-02-26
DOI
https://doi.org/10.3389/fnhum.2025.1517273
Citations
12
Primary Topic
EEG and Brain-Computer Interfaces
Type
article
Field-Weighted Citation Impact
17.17
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article

A spatial and temporal transformer-based EEG emotion recognition in VR environment

Ming Li, Yang Shen, Peng Yu
12 citations
Frontiers in Human Neuroscience
EEG and Brain-Computer Interfaces
17.17
article

A spatial and temporal transformer-based EEG emotion recognition in VR environment

Ming Li, Yang Shen, Peng Yu
article en
12 citations

Abstract

With the rapid development of deep learning, Electroencephalograph(EEG) emotion recognition has played a significant role in affective brain-computer interfaces. Many advanced emotion recognition models have achieved excellent results. However, current research is mostly conducted in laboratory settings for emotion induction, which lacks sufficient ecological validity and differs significantly from real-world scenarios. Moreover, emotion recognition models are typically trained and tested on datasets collected in laboratory environments, with little validation of their effectiveness in real-world situations. VR, providing a highly immersive and realistic experience, is an ideal tool for emotional research. In this paper, we collect EEG data from participants while they watched VR videos. We propose a purely Transformer-based method, EmoSTT. We use two separate Transformer modules to comprehensively model the temporal and spatial information of EEG signals. We validate the effectiveness of EmoSTT on a passive paradigm collected in a laboratory environment and an active paradigm emotion dataset collected in a VR environment. Compared with state-of-the-art methods, our method achieves robust emotion classification performance and can be well transferred between different emotion elicitation paradigms.

Frontiers in Human NeuroscienceVol. 19
Beijing Normal University (CN), Beihang University (CN)
Openalex Percentile: Top 1%
EEG and Brain-Computer Interfaces
17.17
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