The effect of learning media on students' early numeracy skills: Meta-analysis

This study presents a comprehensive meta-analysis of 83 research studies examining the impact of learning media on early numeracy skills development. The findings reveal a significant positive influence of educational media on students' early mathematical abilities, with notable variations across different contexts. Computer-based instruction emerged as particularly effective compared to tablet-based and traditional approaches. Geographical differences were observed, with interventions in North America and Europe demonstrating higher efficacy. Interestingly, neither the duration of media use nor the distinction between game-based and non-game-based formats showed significant differences in outcomes. These results highlight the importance of content quality and regional considerations in implementing educational media for early numeracy instruction. The study provides valuable insights for educators, policymakers, and researchers, emphasizing the need for context-sensitive approaches in educational technology deployment. Furthermore, it underscores the potential of computer-based learning in enhancing early mathematical skills, while challenging assumptions about the importance of intervention duration and game-based form.

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Publication Details

Journal
Journal of Mathematics and Science Teacher
Published
2025-02-26
DOI
https://doi.org/10.29333/mathsciteacher/16059
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
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article

The effect of learning media on students' early numeracy skills: Meta-analysis

Suradi Tahmir, Fahruh Juhaevah, Ahmad Talib
Journal of Mathematics and Science Teacher
Educational Games and Gamification
article

The effect of learning media on students' early numeracy skills: Meta-analysis

Suradi Tahmir, Fahruh Juhaevah, Ahmad Talib
article en

Abstract

This study presents a comprehensive meta-analysis of 83 research studies examining the impact of learning media on early numeracy skills development. The findings reveal a significant positive influence of educational media on students' early mathematical abilities, with notable variations across different contexts. Computer-based instruction emerged as particularly effective compared to tablet-based and traditional approaches. Geographical differences were observed, with interventions in North America and Europe demonstrating higher efficacy. Interestingly, neither the duration of media use nor the distinction between game-based and non-game-based formats showed significant differences in outcomes. These results highlight the importance of content quality and regional considerations in implementing educational media for early numeracy instruction. The study provides valuable insights for educators, policymakers, and researchers, emphasizing the need for context-sensitive approaches in educational technology deployment. Furthermore, it underscores the potential of computer-based learning in enhancing early mathematical skills, while challenging assumptions about the importance of intervention duration and game-based form.

Journal of Mathematics and Science TeacherVol. 5(2)
Islamic Hospital (JO), State University of Makassar (ID)
Openalex Percentile: Top 97%
Educational Games and Gamification
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