The use of social networks and cell phones in the context of the reading and writing workshop subject

Even though the use of social networks is a social phenomenon that has been studied in recent decades, in the situation caused by the lockdown during the Covid-19 pandemic, distance learning emerged and the use of social networks became widespread in the fields of educational planning and teaching strategies at all levels and in all educational institutions in Mexico. The challenge was great and today we can talk about assertive digital communication, that is to say, a before and after in the use and administration of this digital resource as a didactic strategy, to the point that in the specific case of the subject Reading and Writing Workshop, educational innovations were implemented that are still being applied today.

Authors

Publication Details

Journal
Gamification and Augmented Reality.
Published
2025-02-12
DOI
https://doi.org/10.56294/gr202593
Primary Topic
Digital Communication and Language
Type
article
Field-Weighted Citation Impact
0.00
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article

The use of social networks and cell phones in the context of the reading and writing workshop subject

Rosalía López Paniagua
Gamification and Augmented Reality.
Digital Communication and Language
article

The use of social networks and cell phones in the context of the reading and writing workshop subject

Rosalía López Paniagua
article en

Abstract

Even though the use of social networks is a social phenomenon that has been studied in recent decades, in the situation caused by the lockdown during the Covid-19 pandemic, distance learning emerged and the use of social networks became widespread in the fields of educational planning and teaching strategies at all levels and in all educational institutions in Mexico. The challenge was great and today we can talk about assertive digital communication, that is to say, a before and after in the use and administration of this digital resource as a didactic strategy, to the point that in the specific case of the subject Reading and Writing Workshop, educational innovations were implemented that are still being applied today.

Gamification and Augmented Reality.Vol. 3
Openalex Percentile: Top 98%
Digital Communication and Language
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