Enacting Asymmetric Passenger Experiences Using Disparate Immersive Devices in Transit

Immersive technologies allow us to personalize our reality while traveling; however, widespread adoption remains limited. This study investigates the challenges of adopting immersive devices in transit, particularly when passengers encounter asymmetric experiences using disparate devices. These situations arise as co-located passengers adopt devices with varying levels of immersion, environmental information, and interactive capabilities. Using an enactment methodology in a transit scenario involving disparate devices, our study (N = 21) reveals that asymmetric passenger experiences create a sense of disconnection among passengers, especially with varying device immersion capabilities. When interactions require more than a basic response, for example complex verbal exchanges relying on social cues like gaze, adoption is further hindered. The incorporation of cues from reality addresses safety concerns but requires further refinement to support interactions that require complex or extended user involvement. This research advances the understanding of asymmetric passenger dynamics, contributing to the design of immersive technologies for transit settings.

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Publication Details

Journal
ACM Transactions on Computer-Human Interaction
Published
2025-02-26
DOI
https://doi.org/10.1145/3715117
Citations
1
Primary Topic
Human-Automation Interaction and Safety
Type
article
Field-Weighted Citation Impact
2.44
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article

Enacting Asymmetric Passenger Experiences Using Disparate Immersive Devices in Transit

Julie Williamson, Stephen Brewster, Laura Bajorunaite
1 citations
ACM Transactions on Computer-Human Interaction
Human-Automation Interaction and Safety
2.44
article

Enacting Asymmetric Passenger Experiences Using Disparate Immersive Devices in Transit

Julie Williamson, Stephen Brewster, Laura Bajorunaite
article en
1 citations

Abstract

Immersive technologies allow us to personalize our reality while traveling; however, widespread adoption remains limited. This study investigates the challenges of adopting immersive devices in transit, particularly when passengers encounter asymmetric experiences using disparate devices. These situations arise as co-located passengers adopt devices with varying levels of immersion, environmental information, and interactive capabilities. Using an enactment methodology in a transit scenario involving disparate devices, our study (N = 21) reveals that asymmetric passenger experiences create a sense of disconnection among passengers, especially with varying device immersion capabilities. When interactions require more than a basic response, for example complex verbal exchanges relying on social cues like gaze, adoption is further hindered. The incorporation of cues from reality addresses safety concerns but requires further refinement to support interactions that require complex or extended user involvement. This research advances the understanding of asymmetric passenger dynamics, contributing to the design of immersive technologies for transit settings.

ACM Transactions on Computer-Human InteractionVol. 32(4)
University of Glasgow (GB)
Openalex Percentile: Top 15%
Human-Automation Interaction and Safety
2.44
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