WIP: CryptoQuest - Interactive Animation Series for Teaching Cryptography, Post-quantum Cryptography, and Cybersecurity Using Extended Reality (XR)

This research-to-practice WIP paper explores the application of interactive animation and extended reality (XR) in computer-based instruction, specifically in the areas of cryptography, post-quantum cryptography, and cybersecurity. Interactive animations, characterized by their dynamic, visually stimulating, and participatory nature, offer a promising avenue to transform traditional didactic teaching approaches into an immersive learning environment. This method leverages the dual-coding theory, suggesting that information processed through visual and auditory channels is more readily retained. Additionally, by integrating interactive elements such as problem-solving tasks and immediate feedback mechanisms within the animations, this approach caters to diverse learning preferences and needs, thereby fostering a deeper understanding of complex theoretical concepts. Our project aims to develop a series of interactive animations tailored for high school and university students. The integration of XR technology enables students to tangibly interact with virtual cryptographic systems or algorithms, solve puzzles, navigate through virtual mazes, and complete various quests correlated with the lesson concept. Additionally, XR elements can be superimposed onto physical environments, thus creating an augmented reality scavenger hunt or an interactive storytelling experience that promotes active participation. The project builds upon our previously implemented cyberinfrastructure (CyEd), ensuring robust and scalable delivery of educational content. vizLab is a tool we developed within CyEd to allow students with little programming experience to engage in interactive programming exercises. The integration with vizLab promotes the practical implementation of algorithmic concepts learned through the animation series. We conducted a survey that evaluated the project from different angles, with the preliminary findings indicating a positive student perception, increased engagement, and enhanced interaction with the learning environment. In summary, this research-to-practice approach demonstrates the transformative potential of interactive animations with extended reality (XR) in computer-based instruction. The implications of this research-to-practice offer insights and methodologies that can be adapted and applied across various disciplines and academic levels.

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Publication Details

Published
2024-10-13
DOI
https://doi.org/10.1109/fie61694.2024.10893119
Citations
1
Primary Topic
Digital Games and Media
Type
article
Field-Weighted Citation Impact
1.13
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article

WIP: CryptoQuest - Interactive Animation Series for Teaching Cryptography, Post-quantum Cryptography, and Cybersecurity Using Extended Reality (XR)

Blain Patterson, Sarah Patterson, Gail Woodward, Sherif E. Abdelhamid et al.
1 citations
Digital Games and Media
1.13
article

WIP: CryptoQuest - Interactive Animation Series for Teaching Cryptography, Post-quantum Cryptography, and Cybersecurity Using Extended Reality (XR)

Blain Patterson, Sarah Patterson, Gail Woodward, Sherif E. Abdelhamid, Hayden Rose, Rukshana Sarkari
article en
1 citations

Abstract

This research-to-practice WIP paper explores the application of interactive animation and extended reality (XR) in computer-based instruction, specifically in the areas of cryptography, post-quantum cryptography, and cybersecurity. Interactive animations, characterized by their dynamic, visually stimulating, and participatory nature, offer a promising avenue to transform traditional didactic teaching approaches into an immersive learning environment. This method leverages the dual-coding theory, suggesting that information processed through visual and auditory channels is more readily retained. Additionally, by integrating interactive elements such as problem-solving tasks and immediate feedback mechanisms within the animations, this approach caters to diverse learning preferences and needs, thereby fostering a deeper understanding of complex theoretical concepts. Our project aims to develop a series of interactive animations tailored for high school and university students. The integration of XR technology enables students to tangibly interact with virtual cryptographic systems or algorithms, solve puzzles, navigate through virtual mazes, and complete various quests correlated with the lesson concept. Additionally, XR elements can be superimposed onto physical environments, thus creating an augmented reality scavenger hunt or an interactive storytelling experience that promotes active participation. The project builds upon our previously implemented cyberinfrastructure (CyEd), ensuring robust and scalable delivery of educational content. vizLab is a tool we developed within CyEd to allow students with little programming experience to engage in interactive programming exercises. The integration with vizLab promotes the practical implementation of algorithmic concepts learned through the animation series. We conducted a survey that evaluated the project from different angles, with the preliminary findings indicating a positive student perception, increased engagement, and enhanced interaction with the learning environment. In summary, this research-to-practice approach demonstrates the transformative potential of interactive animations with extended reality (XR) in computer-based instruction. The implications of this research-to-practice offer insights and methodologies that can be adapted and applied across various disciplines and academic levels.

Virginia Military Institute (US)
Openalex Percentile: Top 13%
Digital Games and Media
1.13
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