Student Satisfaction in Virtual Reality Laboratories

This research paper presents our findings from a mixed-method study investigating students' experiences in virtual reality (VR) laboratories that influence satisfaction levels toward increased learning engagement and outcomes. There has been increasing adoption of VR laboratories within higher education institutions to foster conceptual understanding and representation of abstract concepts. In ensuring their successful implementation for improved learning experiences, predictors and success factors for learners', satisfaction levels have been investigated. The underlying experiences of students in VR laboratories that influence satisfaction levels have been overlooked in most literature on student satisfaction. Although predictive models inform us as to factors that could impact satisfaction, they fall short in capturing the subjective experiences of learners in navigating virtual environments. These experiences offer useful insight into strategies for supporting learners during the implementation of VR laboratories for increased satisfaction levels. The purpose of our study is to investigate learners' experiences in multiple VR laboratories with regard to satisfaction. We implemented a series of VR laboratories into an undergraduate curriculum to offer learners a holistic learning experience. We adopt a mixed-method research design approach. The administered survey included a validated satisfaction survey and additional open-ended questions on the experience and satisfaction. We use results from the openended questions to interpret quantitative survey ratings. Our study provides insights into students' unique satisfaction experiences in virtual learning environments. Understanding these experiences could inform instructors on important strategies for supporting students during the implementation of VR laboratories. This could further ensure improved student engagement, learning satisfaction, and enhanced learning outcomes.

Authors

Institutions

Publication Details

Published
2024-10-13
DOI
https://doi.org/10.1109/fie61694.2024.10893307
Primary Topic
Experimental Learning in Engineering
Type
article
Field-Weighted Citation Impact
0.00

Funders

Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Student Satisfaction in Virtual Reality Laboratories

Nathaniel J. Hunsu, Dominik May, Isaac D. Dunmoye, Deborah Moyaki
Experimental Learning in Engineering
article

Student Satisfaction in Virtual Reality Laboratories

Nathaniel J. Hunsu, Dominik May, Isaac D. Dunmoye, Deborah Moyaki
article en

Abstract

This research paper presents our findings from a mixed-method study investigating students' experiences in virtual reality (VR) laboratories that influence satisfaction levels toward increased learning engagement and outcomes. There has been increasing adoption of VR laboratories within higher education institutions to foster conceptual understanding and representation of abstract concepts. In ensuring their successful implementation for improved learning experiences, predictors and success factors for learners', satisfaction levels have been investigated. The underlying experiences of students in VR laboratories that influence satisfaction levels have been overlooked in most literature on student satisfaction. Although predictive models inform us as to factors that could impact satisfaction, they fall short in capturing the subjective experiences of learners in navigating virtual environments. These experiences offer useful insight into strategies for supporting learners during the implementation of VR laboratories for increased satisfaction levels. The purpose of our study is to investigate learners' experiences in multiple VR laboratories with regard to satisfaction. We implemented a series of VR laboratories into an undergraduate curriculum to offer learners a holistic learning experience. We adopt a mixed-method research design approach. The administered survey included a validated satisfaction survey and additional open-ended questions on the experience and satisfaction. We use results from the openended questions to interpret quantitative survey ratings. Our study provides insights into students' unique satisfaction experiences in virtual learning environments. Understanding these experiences could inform instructors on important strategies for supporting students during the implementation of VR laboratories. This could further ensure improved student engagement, learning satisfaction, and enhanced learning outcomes.

University of Georgia (US), University of Wuppertal (DE)
National Science Foundation
Openalex Percentile: Top 60%
Experimental Learning in Engineering
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.