Visualizing the Conceptual Framework of Object Orientation for Novice Programmers

This research-to-practice paper shows how to visualize the conceptual framework of object-oriented programming. 'Classes' and 'objects' (from the solution domain) are respectively visualized as ‘phenomena’ and 'concepts' (from the problem domain), thereby visualizing the connection between code and reality. In the spirit of bringing research-to-practice, we implemented a prototype programming environment for Java called ‘SHowMyCODE’ based on this conceptual visualization. We report on a controlled experiment involving N=138 introductory programming (CS1) students. The experiment involves three tasks with progression (USE, Modify, and Create) and compares a treatment group with the reality-code visualization vs a control group without the visualization. The results show that, for Use tasks, students are faster (but not more accurate) when using the reality-code visualisation. In contrast, for Create tasks, learners are more accurate (but not faster) when using the reality visualisation. Finally, we report that students appear to value a visualization that shows the reality-code connection above a generic visualization without this connection.

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Publication Details

Published
2024-10-13
DOI
https://doi.org/10.1109/fie61694.2024.10893141
Primary Topic
Teaching and Learning Programming
Type
article
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article

Visualizing the Conceptual Framework of Object Orientation for Novice Programmers

Claus Brabrand, Christoph Seidl, Mathias Fink, Jens Bennedsen et al.
Teaching and Learning Programming
article

Visualizing the Conceptual Framework of Object Orientation for Novice Programmers

Claus Brabrand, Christoph Seidl, Mathias Fink, Jens Bennedsen, Sebastian Mateos Nicolajsen, Jakob Staugaard
article en

Abstract

This research-to-practice paper shows how to visualize the conceptual framework of object-oriented programming. 'Classes' and 'objects' (from the solution domain) are respectively visualized as ‘phenomena’ and 'concepts' (from the problem domain), thereby visualizing the connection between code and reality. In the spirit of bringing research-to-practice, we implemented a prototype programming environment for Java called ‘SHowMyCODE’ based on this conceptual visualization. We report on a controlled experiment involving N=138 introductory programming (CS1) students. The experiment involves three tasks with progression (USE, Modify, and Create) and compares a treatment group with the reality-code visualization vs a control group without the visualization. The results show that, for Use tasks, students are faster (but not more accurate) when using the reality-code visualisation. In contrast, for Create tasks, learners are more accurate (but not faster) when using the reality visualisation. Finally, we report that students appear to value a visualization that shows the reality-code connection above a generic visualization without this connection.

Aarhus University (DK), IT University of Copenhagen (DK)
Quality Education
Openalex Percentile: Top 70%
Teaching and Learning Programming
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