Implementing Neuroscientific Principles in Gamified Software Engineering Courses
This research-to-practice full paper describes the intersection between gamification and neuroscientific indicators of learning in an introductory software development course. We implemented an action research approach, using weekly questionnaires and concept maps to assess the acquisition of new concepts and the enrichment of students' neural connection networks. The gamification was structured with the Octalysis framework, promoting an interactive and engaging learning experience. The results indicated improvements in academic performance and student engagement. Gamification increased motivation and facilitated the assimilation of new knowledge. Neuroscientific indicators showed that students were able to integrate new knowledge with pre-existing information, enriching their neural networks. Gamification activated the brain's motivation and reward mechanisms, promoting deeper and more interconnected learning. Real-time data analysis allowed for continuous adjustments in pedagogical strategies, improving the methodology's effectiveness. We concluded that the combination of gamification and neuroscience can transform the learning experience, making it more engaging and effective. Educators can adopt these strategies to create curricula that not only transmit technical knowledge but also continuously motivate and engage students. Future research will explore the application of this approach in different educational contexts and more diverse populations.
Authors
- Eduardo Bessa (ORCID: https://orcid.org/0000-0003-0606-5860)
- Cristiane Soares Ramos (ORCID: https://orcid.org/0000-0002-6235-5590)
- Márcia Renata Mortari (ORCID: https://orcid.org/0000-0002-6849-6001)
- Dianne Magalhães Viana (ORCID: https://orcid.org/0000-0001-8396-8022)
- Sérgio de Freitas (ORCID: https://orcid.org/0000-0003-3996-4985)
Institutions
- Universidade de Brasília (BR)
Publication Details
- Published
- 2024-10-13
- DOI
- https://doi.org/10.1109/fie61694.2024.10893484
- Primary Topic
- Educational Games and Gamification
- Type
- article
- Field-Weighted Citation Impact
- 0.00