WIP: Teaching Basic Concepts of Quantum Computing Using Scratch

This work-in-progress research paper presents an innovative learning methodology based on gamification and the concept of “building your own knowledge” to motivate and spark students' interest in quantum computing. Using the Scratch platform with younger high school students, basic quantum computing principles are taught through interactive mini-games, focusing on concepts like superposition and entanglement. For older students, a more formal methodology is proposed that uses the Bloch Sphere representation via the CreatiCode platform. This paper discusses an implementation of the proposal with high school groups, including statistical analysis and feedback collection to assess concept acquisition, strengths, weaknesses and student satisfaction. Data is gathered through questionnaires and interviews, enabling comparison with external test groups for comprehensive evaluation. This approach integrates computational thinking, gamification and visual knowledge construction, aligning with STEM education principles and fostering knowledge retention.

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Publication Details

Published
2024-10-13
DOI
https://doi.org/10.1109/fie61694.2024.10893288
Citations
2
Primary Topic
Quantum Computing Algorithms and Architecture
Type
article
Field-Weighted Citation Impact
0.69
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article

WIP: Teaching Basic Concepts of Quantum Computing Using Scratch

Carlos Rosa-Remedios, Pino Caballero‐Gil, Daniel Escánez-Expósito
2 citations
Quantum Computing Algorithms and Architecture
0.69
article

WIP: Teaching Basic Concepts of Quantum Computing Using Scratch

Carlos Rosa-Remedios, Pino Caballero‐Gil, Daniel Escánez-Expósito
article en
2 citations

Abstract

This work-in-progress research paper presents an innovative learning methodology based on gamification and the concept of “building your own knowledge” to motivate and spark students' interest in quantum computing. Using the Scratch platform with younger high school students, basic quantum computing principles are taught through interactive mini-games, focusing on concepts like superposition and entanglement. For older students, a more formal methodology is proposed that uses the Bloch Sphere representation via the CreatiCode platform. This paper discusses an implementation of the proposal with high school groups, including statistical analysis and feedback collection to assess concept acquisition, strengths, weaknesses and student satisfaction. Data is gathered through questionnaires and interviews, enabling comparison with external test groups for comprehensive evaluation. This approach integrates computational thinking, gamification and visual knowledge construction, aligning with STEM education principles and fostering knowledge retention.

Universidad de La Laguna (ES)
Openalex Percentile: Top 22%
Quantum Computing Algorithms and Architecture
0.69
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WIP: Teaching Basic Concepts of Quantum Computing Using Scratch — Carlos Rosa-Remedios, Pino Caballero‐Gil, et al. · (2024) | TGRS Research Map | TGRS