Engaging Engineering Education: A Gamification-Based Learning Approach
This work-in-progress research-to-practice paper introduces the Gamified Learning Puzzle (GLP) platform to enhance student engagement and learning effectiveness in engineering education through gamification. The GLP platform design is tailored towards the sequential and prerequisite-based nature of engineering courses whilst being extendable to other disciplines as well. The platform is developed as a web-based application, removing the need for learners to be in a specific location or use a particular device. The back-end development utilizes the Django framework, chosen for its feature-rich environment, and MySQL for robust database management. Key gamification elements such as “Points”, “Levels/Iteration”, and “Feedback” are integrated into the design to enhance the learning experience. The platform consists of two main components, the Instructor Interface and the Learner Interface. The Instructor Interface allows the course instructor to populate a question bank, organize these questions by topic, and create levels within each topic that increase in difficulty. It also enables the specification of prerequisite relationships between levels. The Learner Interface includes an uncompleted jigsaw puzzle that reveals its pieces as learners progress through the game. Preliminary trials will involve the integration of the platform into select engineering courses at a pilot level, refining the plat-form based on feedback obtained from focus groups. To measure impact on students' learning experience and learning outcome, comprehensive surveys and study of pre- and post-exposure grades will be conducted. Further plans include integrating AI algorithms to provide learners with personalized feedback and assist instructors in generating content.
Authors
- Atousa Hajshirmohammadi
- Navid Zare
Institutions
- Simon Fraser University (CA)
Publication Details
- Published
- 2024-10-13
- DOI
- https://doi.org/10.1109/fie61694.2024.10893531
- Citations
- 3
- Primary Topic
- Educational Games and Gamification
- Type
- article
- Field-Weighted Citation Impact
- 2.37