Exploring Capital and Privilege in Computing and Engineering Education Through Gamification
This full paper presents an innovative board game, “Game of Life: Educational Pathways” developed as an engaging pedagogical tool to explore the theories of social reproduction, opportunity structures, and educational attainment through the concept of capital. Drawing inspiration from the traditional “Game of Life,” this adaptation provides a participatory learning experience that delves into the complexities of educational pathways, privilege, socioeconomic factors like capital, and their cumulative impact on life outcomes. The game challenges players to navigate through a series of life stages and decision points related to education, where their choices and the inherent randomness of dice rolls simulate the unpredictable nature of life's opportunities. By simulating the journey through different educational and life outcomes based on various forms of capital - Talent, Wealth, Goodwill, Legacy - the game offers a hands-on approach to understanding the complexities of opportunity and achievement in computing and engineering education. This interactive tool not only aids in grasping complex educational theories but also highlights the importance of personal effort, policy, and practice in overcoming barriers for educational participation. Ideal for educational settings, “Game of Life: Educational Pathways” prepares future computing and engineering professionals to navigate and contribute to a more equitable field.
Authors
- Thom Kunkeler (ORCID: https://orcid.org/0000-0001-6640-1016)
- Sri Yash Tadimalla (ORCID: https://orcid.org/0000-0002-4499-6335)
Institutions
- University of North Carolina at Charlotte (US)
- Uppsala University (SE)
Publication Details
- Published
- 2024-10-13
- DOI
- https://doi.org/10.1109/fie61694.2024.10893030
- Citations
- 2
- Primary Topic
- Online Learning and Analytics
- Type
- article
- Field-Weighted Citation Impact
- 0.82