Impact of a Game-Based Training System on Medical Technology Students Performance in Urological Surgery Simulation

Technological innovations have become effective alternatives for practice-based education, offering learners immersive environments that simulate real-world scenarios. Despite their advantages, the success of these technologies largely depends on the relevance and appropriateness of the content provided. In specialized fields like clinical technology, mismatched content can diminish student motivation and engagement. This study aimed to develop and evaluate a game-based training system tailored to improve the learning outcomes of medical technology students. Using Unity3D software, the system was designed to focus on essential skills required in the operating room, with urological surgery-particularly procedures involving multiple medical devices-serving as the case study. Ten students, divided into second- and third-year groups, participated in the study. Pre-test and post-test evaluations were administered to measure knowledge improvement. The results indicated an overall increase in participant scores, with third-year students demonstrating significant improvements after using the system. These findings suggest that the game-based training system can effectively enhance learning outcomes, especially for more experienced students. The proposed system shows promise as a valuable educational tool for medical technology training in operating room settings.

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Publication Details

Published
2024-11-21
DOI
https://doi.org/10.1109/bmeicon64021.2024.10896298
Primary Topic
Surgical Simulation and Training
Type
article
Field-Weighted Citation Impact
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article

Impact of a Game-Based Training System on Medical Technology Students Performance in Urological Surgery Simulation

Thunyanoot Prasertsakul, Watchara Sroykham, Chavalit Honglertsakul, Thanaporn Paksin et al.
Surgical Simulation and Training
article

Impact of a Game-Based Training System on Medical Technology Students Performance in Urological Surgery Simulation

Thunyanoot Prasertsakul, Watchara Sroykham, Chavalit Honglertsakul, Thanaporn Paksin, Manassanan Piyapromsuk, Thitiphan Chomsuwan, Kongpop Sawatkij
article en

Abstract

Technological innovations have become effective alternatives for practice-based education, offering learners immersive environments that simulate real-world scenarios. Despite their advantages, the success of these technologies largely depends on the relevance and appropriateness of the content provided. In specialized fields like clinical technology, mismatched content can diminish student motivation and engagement. This study aimed to develop and evaluate a game-based training system tailored to improve the learning outcomes of medical technology students. Using Unity3D software, the system was designed to focus on essential skills required in the operating room, with urological surgery-particularly procedures involving multiple medical devices-serving as the case study. Ten students, divided into second- and third-year groups, participated in the study. Pre-test and post-test evaluations were administered to measure knowledge improvement. The results indicated an overall increase in participant scores, with third-year students demonstrating significant improvements after using the system. These findings suggest that the game-based training system can effectively enhance learning outcomes, especially for more experienced students. The proposed system shows promise as a valuable educational tool for medical technology training in operating room settings.

Navamindradhiraj University (TH), Vajira Hospital (TH)
Openalex Percentile: Top 53%
Surgical Simulation and Training
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Impact of a Game-Based Training System on Medical Technology Students Performance in Urological Surgery Simulation — Thunyanoot Prasertsakul, Watchara Sroykham, et al. · (2024) | TGRS Research Map | TGRS