Experiential and Expression-based Accessibility Awareness Interventions to Improve Computing Education

This research full paper presents a study demonstrating the importance of empathy-building content in computing education to foster appreciation for accessible software. Past research identifies a lack of empathy among developers contributing to software inclusion issues. We propose that enhancing empathy can lead to more accessible and equitable software development. Despite empathy studies in other fields, integrating empathy into computing education lacks sufficient pedagogical insights and accessible resources. To address these gaps, we conducted an in-person study with 121 participants, using a randomized experimental design with two empathy-building intervention groups. We compared their responses to pre-/post-survey questions using statistical tests, examining experiential and expression-based interventions' impact on inclusiveness interest and awareness of non-inclusive software. Our research questions focused on whether these interventions increase the interest, awareness, and empathy of participants and if they are equally effective across demographics and intervention formats. Our findings demonstrate that empathy-building interventions effectively raise awareness and empathy among participants. Expression-based interventions significantly increase empathy and awareness across age and gender groups, with no significant differences in impact between experiential and expression-based methods. Furthermore, we provide an easily adoptable web-based educational lab to integrate empathy and inclusive development topics into diverse curricula formats, accessible via our project website: https://all.rit.edu

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Publication Details

Published
2024-10-13
DOI
https://doi.org/10.1109/fie61694.2024.10893302
Primary Topic
Digital Accessibility for Disabilities
Type
article
Field-Weighted Citation Impact
0.00

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article

Experiential and Expression-based Accessibility Awareness Interventions to Improve Computing Education

Yang Liu, Samuel A. Malachowsky, Daniel E. Krutz, Domenic Mangano et al.
Digital Accessibility for Disabilities
article

Experiential and Expression-based Accessibility Awareness Interventions to Improve Computing Education

Yang Liu, Samuel A. Malachowsky, Daniel E. Krutz, Domenic Mangano, Krishna Prasad Neupane
article en

Abstract

This research full paper presents a study demonstrating the importance of empathy-building content in computing education to foster appreciation for accessible software. Past research identifies a lack of empathy among developers contributing to software inclusion issues. We propose that enhancing empathy can lead to more accessible and equitable software development. Despite empathy studies in other fields, integrating empathy into computing education lacks sufficient pedagogical insights and accessible resources. To address these gaps, we conducted an in-person study with 121 participants, using a randomized experimental design with two empathy-building intervention groups. We compared their responses to pre-/post-survey questions using statistical tests, examining experiential and expression-based interventions' impact on inclusiveness interest and awareness of non-inclusive software. Our research questions focused on whether these interventions increase the interest, awareness, and empathy of participants and if they are equally effective across demographics and intervention formats. Our findings demonstrate that empathy-building interventions effectively raise awareness and empathy among participants. Expression-based interventions significantly increase empathy and awareness across age and gender groups, with no significant differences in impact between experiential and expression-based methods. Furthermore, we provide an easily adoptable web-based educational lab to integrate empathy and inclusive development topics into diverse curricula formats, accessible via our project website: https://all.rit.edu

Rochester Institute of Technology (US)
National Science Foundation
Quality Education
Openalex Percentile: Top 44%
Digital Accessibility for Disabilities
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Experiential and Expression-based Accessibility Awareness Interventions to Improve Computing Education — Yang Liu, Samuel A. Malachowsky, et al. · (2024) | TGRS Research Map | TGRS