Embodied Learning in Virtual Reality: Comparing Direct and Indirect Interaction Effects on Educational Outcomes

This paper is based on a case study that examined two types of interaction methods in Virtual Reality (VR) through observation. Participants were assigned to complete a design task using VR, where they engaged in either direct or indirect interaction methods. The direct interaction mimicked real-world actions, while the indirect interaction involved using a mediating user interface. Using the ‘Immersive Framework for UX and Learning in Immersive Technology for Learner Engagement’ as the theoretical foundation, this study analyzed how these two interaction methods influenced user experience, engagement, and educational outcomes. Participants were divided into two groups, each experiencing one of the interaction methods while designing an office space in VR. While direct interaction mimics real-world activities, enhanced physical engagement, and potentially intrinsic motivation, indirect interactions provide greater precision through a user interface, require more cognitive effort and affect usability and motivation differently. Based on these observations, the authors suggest that a combination of both interaction methods can create a balanced and effective learning environment. This approach supports hands-on learning in the initial stages and precision tasks in more advanced stages. The study offers insights aimed at guiding educators in selecting appropriate VR interaction methods to optimize educational content development and improve learner engagement and outcomes.

Authors

Institutions

Publication Details

Published
2024-10-13
DOI
https://doi.org/10.1109/fie61694.2024.10892964
Citations
4
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
1.49
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Embodied Learning in Virtual Reality: Comparing Direct and Indirect Interaction Effects on Educational Outcomes

Amir Goli, Mohammad Reza Dastmalchi
4 citations
Virtual Reality Applications and Impacts
1.49
article

Embodied Learning in Virtual Reality: Comparing Direct and Indirect Interaction Effects on Educational Outcomes

Amir Goli, Mohammad Reza Dastmalchi
article en
4 citations

Abstract

This paper is based on a case study that examined two types of interaction methods in Virtual Reality (VR) through observation. Participants were assigned to complete a design task using VR, where they engaged in either direct or indirect interaction methods. The direct interaction mimicked real-world actions, while the indirect interaction involved using a mediating user interface. Using the ‘Immersive Framework for UX and Learning in Immersive Technology for Learner Engagement’ as the theoretical foundation, this study analyzed how these two interaction methods influenced user experience, engagement, and educational outcomes. Participants were divided into two groups, each experiencing one of the interaction methods while designing an office space in VR. While direct interaction mimics real-world activities, enhanced physical engagement, and potentially intrinsic motivation, indirect interactions provide greater precision through a user interface, require more cognitive effort and affect usability and motivation differently. Based on these observations, the authors suggest that a combination of both interaction methods can create a balanced and effective learning environment. This approach supports hands-on learning in the initial stages and precision tasks in more advanced stages. The study offers insights aimed at guiding educators in selecting appropriate VR interaction methods to optimize educational content development and improve learner engagement and outcomes.

University of Kansas (US)
Openalex Percentile: Top 16%
Virtual Reality Applications and Impacts
1.49
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.