Generative but Controllable Motion Generation through Key Poses and Context Vectors

We investigate a motion generation model capable of producing desired motions using minimal pose data. Although similar to conventional motion interpolation models in terms of motion data input, the key difference lies in our model's ability to generate diverse motions tailored to user intentions. To differentiate it from motion interpolation models, we establish motion recognition and controllable motion generation systems utilizing pretrained generative models. We develop the motion recognition system using a latent vector derived from the pretrained model's encoder, which encodes substantial contextual information and can be identified by a simple linear support vector machine. The controllable motion generation system employs the recognized latent vector and input poses, based on the pretrained model's decoder. In experiments, our model demonstrates superior generated motion accuracy compared to text-based motion generation models. We also compare our model with motion interpolation models, showing comparable performance. Furthermore, we validate the efficacy of skip connections through qualitative evaluations. Finally, we confirm that our system can gen- erate various types of motion utilizing latent vectors.

Authors

Publication Details

Journal
Journal of Computing Science and Engineering
Published
2024-12-31
DOI
https://doi.org/10.5626/jcse.2024.18.4.181
Primary Topic
Human Motion and Animation
Type
article
Field-Weighted Citation Impact
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article

Generative but Controllable Motion Generation through Key Poses and Context Vectors

Jaeyeong Ryu, Soungsill Park, Young Ho Chai
Journal of Computing Science and Engineering
Human Motion and Animation
article

Generative but Controllable Motion Generation through Key Poses and Context Vectors

Jaeyeong Ryu, Soungsill Park, Young Ho Chai
article en

Abstract

We investigate a motion generation model capable of producing desired motions using minimal pose data. Although similar to conventional motion interpolation models in terms of motion data input, the key difference lies in our model's ability to generate diverse motions tailored to user intentions. To differentiate it from motion interpolation models, we establish motion recognition and controllable motion generation systems utilizing pretrained generative models. We develop the motion recognition system using a latent vector derived from the pretrained model's encoder, which encodes substantial contextual information and can be identified by a simple linear support vector machine. The controllable motion generation system employs the recognized latent vector and input poses, based on the pretrained model's decoder. In experiments, our model demonstrates superior generated motion accuracy compared to text-based motion generation models. We also compare our model with motion interpolation models, showing comparable performance. Furthermore, we validate the efficacy of skip connections through qualitative evaluations. Finally, we confirm that our system can gen- erate various types of motion utilizing latent vectors.

Journal of Computing Science and EngineeringVol. 18(4)
Openalex Percentile: Top 66%
Human Motion and Animation
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Generative but Controllable Motion Generation through Key Poses and Context Vectors — Jaeyeong Ryu, Soungsill Park, et al. · Journal of Computing Science and Engineering (2024) | TGRS Research Map | TGRS