Study on the Use of AR, VR, and XR Technologies in Fashion Retail: Focusing on Technology Features, Experience Values and Intention to Use

This study investigated and analyzed technical features, experience values and intention to use AR, VR, and XR in fashion reatil to determine whether these technologies have a valid impact from the consumer perspective. For this purpose, 22 cases of AR, VR, and XR were chosen, and four fashion majors and four general consumers were selected randomly. In addition a questionnaire survey and an open-ended in-depth questionnaire survey were conducted. To evaluate the cases of AR, VR, and XR technologies in fashion retail, five technical characteristics of perceived realism, immersion, enjoyment, interactivity, and ease of use; four factors of experience value of play, aesthetics, service excellence, and usefulness; digital experience satisfaction; and intention to use were included in the questionnaire items. First, the findings show that although there were no differences in technical characteristic factors or experience value factors according to AR, VR, and XR technologies, differences in technical characteristic factors and experience values factors appeared depending on individual cases. The evaluation of the technical characteristics and experience values was consistence with the intention to use. Furthemore, rather than focusing only on the use of new cutting-edge digital technologies, cutting-edge technologies can also be used employed to solve problems by focusing on the functions or experiences that real users or consumers need and want which can further increase consumer use intentions.

Authors

Publication Details

Journal
Human Ecology Research
Published
2025-02-26
DOI
https://doi.org/10.6115/her.2025.003
Citations
2
Primary Topic
Diverse Topics in Contemporary Research
Type
article
Field-Weighted Citation Impact
32.98
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article

Study on the Use of AR, VR, and XR Technologies in Fashion Retail: Focusing on Technology Features, Experience Values and Intention to Use

Mi Young Son
2 citations
Human Ecology Research
Diverse Topics in Contemporary Research
32.98
article

Study on the Use of AR, VR, and XR Technologies in Fashion Retail: Focusing on Technology Features, Experience Values and Intention to Use

Mi Young Son
article en
2 citations

Abstract

This study investigated and analyzed technical features, experience values and intention to use AR, VR, and XR in fashion reatil to determine whether these technologies have a valid impact from the consumer perspective. For this purpose, 22 cases of AR, VR, and XR were chosen, and four fashion majors and four general consumers were selected randomly. In addition a questionnaire survey and an open-ended in-depth questionnaire survey were conducted. To evaluate the cases of AR, VR, and XR technologies in fashion retail, five technical characteristics of perceived realism, immersion, enjoyment, interactivity, and ease of use; four factors of experience value of play, aesthetics, service excellence, and usefulness; digital experience satisfaction; and intention to use were included in the questionnaire items. First, the findings show that although there were no differences in technical characteristic factors or experience value factors according to AR, VR, and XR technologies, differences in technical characteristic factors and experience values factors appeared depending on individual cases. The evaluation of the technical characteristics and experience values was consistence with the intention to use. Furthemore, rather than focusing only on the use of new cutting-edge digital technologies, cutting-edge technologies can also be used employed to solve problems by focusing on the functions or experiences that real users or consumers need and want which can further increase consumer use intentions.

Human Ecology ResearchVol. 63(1)
Openalex Percentile: Top 1%
Diverse Topics in Contemporary Research
32.98
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