Mathematical Modelling In Addiction Cases Online Games Using The SEIRS Model In Middle School Sivaliputta

Online game addiction is a mental illness caused by the habit of playing online games for too long. The average duration of time a person is said to fall into the category of addiction to playing online games is if the duration of time spent is 20-25 hours per week. This research uses the SEIR model, Susceptible (S) is the subpopulation who has online games on their gadgets and plays online games for less than one hour/day, Exposed (E) is the subpopulation who plays online games for one to three hours/day, Infected (I) is the subpopulation who plays online games for more than three hours/day and Recovered (R) is the subpopulation who has stopped playing online games and does not have online games on their gadget. Mathematical models need to be searched and formed using the SEIR model. The research data used data obtained from the activities of Sivaliputta Junior High School students in playing online games.. The steps of this research began by determining the problem of online game addiction in the student population at Sivaliputta Junior High School, making assumptions and identifying variables (susceptible, exposed, infrcted, recovery), forming a mathematical model, determining the equilibrium point, determining basic reproduction value and perform numerical simulations. The solution point will stabilize be asymptotically stable for a certain period of time with a susceptible population of 13 people, an exposed population of 61 people, an infected population of 46 people and a recovered population of 211 people.

Authors

Publication Details

Journal
JOSTECH Journal of Science and Technology
Published
2024-09-30
DOI
https://doi.org/10.15548/jostech.v4i2.9302
Primary Topic
Blockchain Technology in Education and Learning
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Mathematical Modelling In Addiction Cases Online Games Using The SEIRS Model In Middle School Sivaliputta

Noor Akhmad Setiawan, Meliana Pasaribu, Bayu Prihandono
JOSTECH Journal of Science and Technology
Blockchain Technology in Education and Learning
article

Mathematical Modelling In Addiction Cases Online Games Using The SEIRS Model In Middle School Sivaliputta

Noor Akhmad Setiawan, Meliana Pasaribu, Bayu Prihandono
article en

Abstract

Online game addiction is a mental illness caused by the habit of playing online games for too long. The average duration of time a person is said to fall into the category of addiction to playing online games is if the duration of time spent is 20-25 hours per week. This research uses the SEIR model, Susceptible (S) is the subpopulation who has online games on their gadgets and plays online games for less than one hour/day, Exposed (E) is the subpopulation who plays online games for one to three hours/day, Infected (I) is the subpopulation who plays online games for more than three hours/day and Recovered (R) is the subpopulation who has stopped playing online games and does not have online games on their gadget. Mathematical models need to be searched and formed using the SEIR model. The research data used data obtained from the activities of Sivaliputta Junior High School students in playing online games.. The steps of this research began by determining the problem of online game addiction in the student population at Sivaliputta Junior High School, making assumptions and identifying variables (susceptible, exposed, infrcted, recovery), forming a mathematical model, determining the equilibrium point, determining basic reproduction value and perform numerical simulations. The solution point will stabilize be asymptotically stable for a certain period of time with a susceptible population of 13 people, an exposed population of 61 people, an infected population of 46 people and a recovered population of 211 people.

JOSTECH Journal of Science and TechnologyVol. 4(2)
Openalex Percentile: Top 56%
Blockchain Technology in Education and Learning
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.