Virtual and Augmented Reality in Education Based on CogInfoCom and cVR Conference Insights

This paper investigates educational virtual and augmented realities within the Cognitive Infocommunications (CogInfoCom) and Cognitive Aspects of Virtual Reality (cVR) conference series. By analyzing trends from 2016 to 2023, the study identifies key themes and technological differences in the use of VR and AR for different educational purposes. The findings highlight a significant rise in VR-based educational research, with a notable focus on higher education and professional training. The paper also examines the prevalence of different VR devices, such as desktop VRs and head-mounted displays, and their application in safety training and other educational scenarios. Through a detailed review of conference publications, this study aims to provide insights into the evolving landscape of VR and AR in education and their potential to enhance learning experiences.

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Publication Details

Published
2024-09-16
DOI
https://doi.org/10.1109/coginfocom63007.2024.10894726
Citations
3
Primary Topic
Innovative Educational Techniques
Type
article
Field-Weighted Citation Impact
6.29
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article

Virtual and Augmented Reality in Education Based on CogInfoCom and cVR Conference Insights

Anna Sudár, Borbála Berki
3 citations
Innovative Educational Techniques
6.29
article

Virtual and Augmented Reality in Education Based on CogInfoCom and cVR Conference Insights

Anna Sudár, Borbála Berki
article en
3 citations

Abstract

This paper investigates educational virtual and augmented realities within the Cognitive Infocommunications (CogInfoCom) and Cognitive Aspects of Virtual Reality (cVR) conference series. By analyzing trends from 2016 to 2023, the study identifies key themes and technological differences in the use of VR and AR for different educational purposes. The findings highlight a significant rise in VR-based educational research, with a notable focus on higher education and professional training. The paper also examines the prevalence of different VR devices, such as desktop VRs and head-mounted displays, and their application in safety training and other educational scenarios. Through a detailed review of conference publications, this study aims to provide insights into the evolving landscape of VR and AR in education and their potential to enhance learning experiences.

Corvinus University of Budapest (HU)
Quality Education
Openalex Percentile: Top 3%
Innovative Educational Techniques
6.29
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