Implementasi Gamifikasi Terapi Perilaku Kognitif Untuk Mahasiswa Pengidap Gejala Depresi Dengan Konsep Finite State Machines

Cognitive behavioral therapy (CBT) is one of the effective therapies for addressing mental health problems, such as anxiety and depression. CBT helps individuals to identify and challenge distorted thoughts. Gamification is the application of game elements in a non-game context. Gamification can be used to increase user engagement and motivation. Finite state machines (FSMs) are mathematical models used to describe the behavior of systems with a finite number of states. FSMs can be used to model game behavior. The purpose of this study is to design and implement a gamified CBT interactive game using the concept of FSMs. This game will help individuals to identify and challenge distorted thoughts. The game will use the concept of FSMs to model the game behavior. FSMs will be used to track user progress, to generate challenges tailored to the user's needs, and to provide feedback to the user. The game will be tested with users to assess its effectiveness.

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Publication Details

Journal
Journal CERITA
Published
2024-08-08
DOI
https://doi.org/10.33050/cerita.v10i2.3235
Primary Topic
Educational Methods and Impacts
Type
article
Field-Weighted Citation Impact
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article

Implementasi Gamifikasi Terapi Perilaku Kognitif Untuk Mahasiswa Pengidap Gejala Depresi Dengan Konsep Finite State Machines

Somantri Somantri, Anggun Fergina, Syamsul Zaman
Journal CERITA
Educational Methods and Impacts
article

Implementasi Gamifikasi Terapi Perilaku Kognitif Untuk Mahasiswa Pengidap Gejala Depresi Dengan Konsep Finite State Machines

Somantri Somantri, Anggun Fergina, Syamsul Zaman
article en

Abstract

Cognitive behavioral therapy (CBT) is one of the effective therapies for addressing mental health problems, such as anxiety and depression. CBT helps individuals to identify and challenge distorted thoughts. Gamification is the application of game elements in a non-game context. Gamification can be used to increase user engagement and motivation. Finite state machines (FSMs) are mathematical models used to describe the behavior of systems with a finite number of states. FSMs can be used to model game behavior. The purpose of this study is to design and implement a gamified CBT interactive game using the concept of FSMs. This game will help individuals to identify and challenge distorted thoughts. The game will use the concept of FSMs to model the game behavior. FSMs will be used to track user progress, to generate challenges tailored to the user's needs, and to provide feedback to the user. The game will be tested with users to assess its effectiveness.

Journal CERITAVol. 10(2)
Universitas Wijaya Putra (ID)
Openalex Percentile: Top 61%
Educational Methods and Impacts
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Implementasi Gamifikasi Terapi Perilaku Kognitif Untuk Mahasiswa Pengidap Gejala Depresi Dengan Konsep Finite State Machines — Somantri Somantri, Anggun Fergina, et al. · Journal CERITA (2024) | TGRS Research Map | TGRS